唤醒勇虎

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类别
发布时间 / 补丁
2018-03-08 / 1.5

唤醒猛虎 is the first full-fledged expansion for Hearts of Iron IV. It was announced on 15 November 2017[1] and was released on 8 March 2018[2], along with patch 1.5.

Expansion features

  • National Focus Trees for China: Guide the Chinese Republic or Communist China through the war, guided by your own vision of the future.
  • Modified Focus Trees for Germany and Japan: Two major Axis powers now have alternate history paths, including the chance to depose Hitler or install Communism or Democracy in Japan.
  • General Traits and Abilities: Generals’ traits can now unlock powerful Command Power abilities, allowing great flexibility and creativity.
  • Decisions and Missions: Historical decisions and national missions give new places to spend Political Power, from domestic politics to start special projects.
  • Added the ability to send attachés to other nations outside of your faction that are at war, allowing you to see their troops, as well as giving the sender army xp, and the receiver a small amount of organization and planning speed.
  • And more: Scavenge equipment from the battlefield, use Volunteer Air Corps, as well as new music and art.
  • Adds a new currency unique to the Chinese warlords: Political Support Points. Accumulate sufficient number of Political Support Points as a Warlord and wrest control of China's destiny.

Free features

主条目:Patch 1.5
  • New Stability and War Support mechanics replace National Unity to better model the state of your nation and many decisions and changes to go with these
  • New focus tree for Japan
  • Overhauled and expanded German focus tree: added new focuses for the Industrial, Air, Naval, and Fascist paths, and improved certain existing ones.
  • Added Chain of Command * Can now put Field Marshals in charge of Generals leading armies to get bonuses from both
  • Generals now have 4 skill values * Attack, Defense, Planning, Logistics instead of a single skill.
  • Traits are no longer lost on promotion of commanders
  • Commanders can (and usualy do) start with new personality traits
  • Added Decisions * a middle ground between focus trees and events allowing tons of moddability and mechanics
  • Added many Decisions to go with the new Decisions mechanic.
  • Added Acclimatization core mechanic letting troops get used to harsh climate
  • Can now dedicate some Command Power to improve air efficiency in a zone using Extra Ground Crews ability
  • Added "kick from faction" diplomatic action (for SPAAAAARTA!!! /Podcat am I 2011 meme:ing again?)
  • New historical template namelists. Increased immersion when meeting AI and a lot of power to letting player control how things get named
  • New retreat mechanic. We now separate between withdrawing and forced retreat meaning you dont get overruna nd crushed when ordering retreat on units and falling back wil lrequire a lot less microing
  • New interface for looking at lost and sunk ships
  • Massively improved production interface with more filters, collapsing, drag and drop and allowing more than 15 factories to be assigned to a single line
  • New War overview with factions, filters, sorting. It also has a summarized war overview which we recommend. Wars are now much more fluid to be able to handle 3-way wars and avoid lots of issues in the past with war merging etc.
  • Several new Refinery techs allow you to control how much rubber and oil is outputted
  • Infrastructure now effect how much resources can be extracted. Build up an area to unlock more, bomb it to hurt output
  • Special forces are now limited to a % of your army, or a minimum count of battalions
  • Several new techs allow you to bonus special forces or control quantity vs quality
  • Can now attach air wings to armies and they will follow them and do missions

Developer diaries

主条目:Developer diaries

References

hoi4fr:Waking the Tiger