阿根廷

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阿根廷

Argentina.png


首都:
布宜诺斯艾利斯

政府类型:
威权政体

阵营:
中立

历史背景

直到1936年,阿根廷一直处于政治动荡的境地。政府腐败,革命和政变失败,以及大萧条导致1930年的另一次政变建立了右翼政府。而政变领导人何塞·费利克斯·乌里比鲁(José Félix Uriburu)后来在1932年被诊断出患有胃癌,导致阿古斯丁·佩德罗·贾斯托(Agustín Pedro Justo)上台。贾斯托着手开始采取干预主义政策,以建立阿根廷的经济,工业和基础设施。随着这些事态发展,政府对持不同政见者的政治动荡采取了严厉的态度。

民族精神

阿根廷在1936年开局没有任何民族精神。

国策树

Generic national focus tree.
主条目:通用国策树

阿根廷的国旗 阿根廷没有独特的国策树,而是使用通用国策树。

通用国策有五个主要分支:

  • 重视陆军 提供陆军经验和陆军相关研究项目的加成。
  • 重视空军 提供空军经验,建立空军基地,并提供空军相关研究项目的加成。
  • 重视海军 提供海军经验,建造海军船坞,并提供海军相关研究项目的加成。
  • 重视工业 建造民用工厂和军用工厂(即使建筑槽位已满)并提供额外的科研槽。
  • 重视政治 提供国家政治走向的选择。


科技

已研发,1936
陆军 海军 空军
步兵
  • 毛瑟 M91(初级步兵装备)
  • 山地步兵 I
火炮
  • 牵引式火炮
  • 牵引式防空炮

驱逐舰

  • 早期驱逐舰船体
  • 1936驱逐舰船体
  • 基础深水炸弹

巡洋舰

  • 早期巡洋舰船体
  • 基础巡洋舰装甲设计方案

战列舰

  • 早期重型战舰船体

潜艇

  • 早期潜艇船体
  • 1936潜艇船体
  • 基础鱼雷

其他

  • 海军舰炮
  • 炮廓式副炮
  • 运输船
  • 触发式鱼雷
空军
  • FMA D.21(战间期型战斗机)
  • 近距支援机 I型


已研发,1939
陆军 海军 空军 工业
步兵
  • 毛瑟 M91(初级步兵装备)
  • 毛瑟 M09(步兵装备 I型)
  • 改良步兵装备 I
  • 山地步兵 I

辅助部队

  • 无线电
火炮
  • 牵引式火炮
  • 战间期型火炮
  • 牵引式防空炮

驱逐舰

  • 早期驱逐舰船体
  • 1936驱逐舰船体
  • 基础深水炸弹

巡洋舰

  • 早期巡洋舰船体
  • 基础巡洋舰装甲设计方案

战列舰

  • 早期重型战舰船体

潜艇

  • 早期潜艇船体
  • 1936潜艇船体
  • 基础鱼雷

其他

  • 海军舰炮
  • 基础轻型跑组
  • 基础中型炮组
  • 炮廓式副炮
  • 运输船
  • 触发式鱼雷
空军
  • FMA D.21(战间期型战斗机)
  • 近距支援机 I型
  • 海军轰炸机 I型
  • FMA AeMB.1(战间期型轰炸机)
电子工程
  • 电子机械工程
  • 无线电
  • 无线电侦测
  • 机械式计算机
  • 基础计算机
陆军学说 - 决战计划学说
  • 堑壕战
  • 决战计划
海军学说 - 存在舰队学说
  • 存在舰队
  • 作战舰队集中运用
  • 运输船队航行
空军学说 - 战略破坏学说
  • 空中优势
工业
  • 基础机床
  • 改良机床
  • 先进机床
  • 离散型工业 I
  • 离散型工业 II
  • 建筑技术 I
  • 建筑技术 II
  • 燃料储存
  • 合成石油实验
  • 石油加工
  • 改进石油加工
没有炮手就位
海军,1936
  • 卡塔马卡级(驱逐舰 I型)
  • 自由级(轻巡洋舰 I型)
  • 加里波第级(重巡洋舰 I型)
  • 里瓦达维亚级(战列舰 I型)
  • 圣菲级(潜艇 I型)
  • 运输船

海军,1939

  • 布宜诺斯艾利斯级(驱逐舰 II型)
  • 阿根廷级(轻巡洋舰 II型)

外交

正如南美洲的其他改进,美利坚合众国的国旗 美利坚合众国保障阿根廷的独立。

阿根廷开局还会宣称福兰克群岛和南乔治亚岛,这些地区都由 联合王国的国旗 联合王国持有。

地理

阿根廷控制6个地区:

  • 图库曼、门多萨和巴塔哥尼亚是乡村地区,主要由山地、丘陵和沙漠省份组成。
  • 南查科是一个发达乡村地区,所有省份都是森林。
  • 美索不达米亚是稀疏城镇地区,北部省份是森林,大部分省份是平原,除了一个省份是沼泽。
  • 潘帕斯是密集城镇地区,有平原和丘陵,北部有沼泽,此外还有布宜诺斯艾利斯所在的城市省份。

胜利点

阿根廷的两个主要城市有 11 胜利点

城市 地区 Victory point texticon.png
马德普拉塔 潘帕斯 1
布宜诺斯艾利斯 潘帕斯 10

政治

意识形态

中立主义 国家团结党(中立主义)

  • No 可以强迫别的国家政府接受己方意识形态。

政党

政党,1936
Id. 政党名称 支持率 领导人 统治 特质
Democracy/Social Democracy 激进公民联盟 5.00% 马塞洛·T·德阿尔维亚尔 不是,但可以通过政变上台 无特质
Communism/Marxism 阿根廷共产党 12.00% 范妮·哈科夫斯基 不是,但可以通过政变上台 无特质
Fascism/Fascism 国家法西斯联盟 5.00% Nimo de Anquín 不是,但可以通过政变上台 无特质
Fascism/Nazism 国家法西斯联盟 ---- Señor Hilter 不是,但可以通过德国内战上台 大独裁者:
Political Power Gain: +25
Incognito:
Daily Fascism Fascism Support: +0.1
Ideology drift defense: +15
Argentine League
Non-Aligned/Despotism 国家团结党 78.00% 阿古斯丁·佩德罗·胡斯托 无特质
Id. 政党名称 支持率 领导人 统治 特质
政党,1939
Democracy/Social Democracy 激进公民联盟 5.00% 马塞洛·T·德阿尔维亚尔 不是,但可以通过德国内战上台 无特质
Communism/Marxism 阿根廷共产党 12.00% 范妮·哈科夫斯基 不是,但可以通过德国内战上台 无特质
Fascism/Fascism 国家法西斯联盟 5.00% Nimo de Anquín 不是,但可以通过德国内战上台 无特质
Non-Aligned/Despotism 国家团结党 78.00% 罗贝托·玛利亚·奥尔蒂斯 无特质

法律

征兵法案 经济法案 贸易法案
Volunteer only.png 志愿兵役制
  • 1.5% 适役人口
Civilian economy.png 民用经济
  • 35% 生活消费品工厂
  • –30% 军用工厂建造速度
  • –30% 民用工厂建造速度
  • +30% 军转民消耗
  • +30% 民转军消耗
  • -40% 石油转换燃油效率
  • -25% 燃油容量
Export focus.png 重视出口
  • 50% 可出口资源
  • +5% 科研速度
  • +10% 工厂/海军船坞产出
  • +10% 建造速度
  • +20% 泄露给他国的民政情报
  • +10% 泄露给他国的海军情报

Staff and Designers

These are choices of ministers and design companies for Argentina.

Political Advisors
Advisor Type Effect Cost (政治点数)
拉蒙·卡斯蒂略 军需将军
  • Air base Construction Speed: +15 %
  • Naval base Construction Speed: +15 %
  • Rocket Site Construction Speed: +15 %
  • Radar Station Construction Speed: +15 %
  • Nuclear Reactor Construction Speed: +15 %
150
路易斯·波德斯塔·科斯塔 密谋的暗害者
  • Political Power Gain: +5.00%
  • Ideological Drift Defense: +15.00%
150
曼努埃尔·玛丽亚·德伊里翁多 恐怖的巨头
  • Effect of partisans on us: -25 %
  • Foreign subversive activities efficiency: -30 %
  • Non-core manpower: +2 %
150
胡安·多明戈·庇隆 共产主义革命家
  • Daily Communist Support: +.10
150
阿尔韦托·希尔韦特 民主改革家
  • Daily Democracy Support: +.10
150
卡洛斯·阿尔贝托·普埃伦东 法西斯煽动家
  • 法西斯主义理念每日新增支持率:+.10
150
Tank Designers
Designer Type Effect Cost (政治点数)
Armor Company Generic Tank Designer
  • Armor Research Time: -10 %
  • Armor Reliability: +5 %

By selecting this Design Company they will permanently affect capabilities on all equipment researched while they are hired.

150
Ship Designers
Designer Type Effect Cost (政治点数)
Naval Company Generic Fleet Designer
  • Naval Research Time: -10 %
150
Aircraft Designers
Designer Type Effect Cost (政治点数)
Light Aircraft Company Light Aircraft Designer
  • Air Research Time: -10 %
  • Fighter:
    • Agility: +10 %
    • Max Speed: +10 %
  • Carrier Fighter:
    • Agility: +10 %
    • Max Speed: +10 %

By selecting this Design Company they will permanently affect capabilities on all equipment researched while they are hired.

150
Medium Air Company Medium Aircraft Designer
  • Air Research Time: -10 %
  • Heavy Fighter: Reliability: +20 %
  • Tactical Bomber: Reliability: +20 %

By selecting this Design Company they will permanently affect capabilities on all equipment researched while they are hired.

150
Heavy Air Company Heavy Aircraft Designer
  • Air Research Time: -10 %
  • Strategic Bomber: Strategic Bombing: +10 %

By selecting this Design Company they will permanently affect capabilities on all equipment researched while they are hired.

150
Naval Air Company Naval Aircraft Designer
  • Air Research Time: -10 %
  • Naval Bomber:
    • Range: +10 %
    • Naval Attack: +10 %
  • CV Naval Bomber:
    • Range: +10 %
    • Naval Attack: +10 %

By selecting this Design Company they will permanently affect capabilities on all equipment researched while they are hired.

150
Materiel Designers
Designer Type Effect Cost (政治点数)
Artillery Company Artillery Designer
  • Artillery Research Time: -10 %
150
Small Arms Company Infantry Equipment Designer
  • Weapons and Equipment Research Time: -10 %
150
Motorization Company Motorization Equipment Designer
  • Motorization Research Time: -10 %
150
Industrial Concern
Designer Type Effect Cost (政治点数)
Industrial Company Industrial Concern
  • Industrial Research Time: -10 %
150
Theorists
Theorist Type Effect Cost (政治点数)
Agustín Pedro Justo Military Theorist
  • Army Experience Gain: +0.05 daily
  • Land Interdiction Doctrine Research Time: -7 %
150
Edelmiro Farrell Naval Theorist
  • Naval Experience Gain: +0.05 daily
  • Naval Doctrine Research Time: -7 %
150
Hortensio Quijano Air Warfare Expert
  • Air Experience Gain: +0.05 daily
  • Air Doctrine Research Time: -7 %
150

Economy

1936

3 军用工厂Military Factories 1 海军船坞Naval Dockyard 12 民用工厂Civilian Factories

Argentina also starts with 7 empty slots available for factories

Oil.png Oil Rubber.png Rubber Steel.png Steel Aluminum.png Aluminium Tungsten.png Tungsten Chromium.png Chromium
8(19) 0(0) 2(8) 0(0) 23(46) 0(0)

*These numbers represent the available resources for production at start of the game. The difference between the Surplus number and the Produced number are goods already used in factories. In the bracket are the complete numbers including those lost for trading.

Military

Army

5Leg infantry.pngInfantry Divisions 2Mountaineers.pngMountaineer Division 1Cavalry.pngCavalry Division

Total: 8 Division

One General and one Field Marshal are available in both the 1936 and 1939 game scenarios:

Name Skill Bonuses Medals Effects
General
Juan Pistarini
3
Attack: +5%
Defense: +10%
Urban Assault Specialist
Urban Movement: +5%
Urban Attack:  +10%
Urban Defense: +10%
Field Marshal
Arturo Rawson
3
Attack: +20%
Defense: +15%
Defensive Doctrine
Max Entrenchment: +30%


Manpower.png Manpower Used: 60K

Tank units list
Name Type Techyear
Great War Tank Great War Tank 1918
L. Tank I Light Tank I 1934
L. Tank II Light Tank II 1936
L. Tank III Light Tank III 1941
M. Tank I Medium Tank I 1939
Nahuel Medium Tank II 1941
M. Tank III Medium Tank III 1943
H. Tank I Heavy Tank I 1934
H. Tank II Heavy Tank II 1941
H. Tank III Heavy Tank III 1943
SH. Tank Super Heavy Tank 1943
Mod. Tank MBT 1945

Navy

Capital ships 1936
Battleship.png
2 Battleships
Heavy Cruiser.png
3 Heavy Cruisers
Screens and Submarines 1936
Light Cruiser.png
2 Light Cruisers
Destroyer.png
9 Destroyers
Submarine.png
3 Submarine

Total: 19 Ships || Manpower.png Manpower Used: 20.55K

Capital ships 1939
Battleship.png
2 Battleships
Heavy Cruiser.png
3 Heavy Cruisers
Screens and Submarines 1939
Light Cruiser.png
3 Light Cruisers
Destroyer.png
16 Destroyers
Submarine.png
3 Submarine

Total: 28 Ships || Manpower.png Manpower Used: 23.62K

One Admiral is available in both scenarios:

Name Skill Bonuses Medals Effects
Alberto Teïsaïre
3
Blockade Runner
Retreat Decision Chance: +20%
Fleet Speed when retreating: +25%

Air Force

12 Close air support.png Close Air Support 18 Air Skirmish.png Fighters

Total: 30 Planes

Manpower.png Manpower Used: 600

Strategies and guides

Argentina's Position as a South American country is much more stable than most others, having a small varied supply of resources, such as steel, oil and tungsten (which is enough for most of the game). It can build up its military faster in the early game than other South American countries with less need of imports.

At the start of the game, the player should focus on building up the industry as in any other country. Military Factories should be a priority, as Argentina starts with plenty more civilian factories than military. While the building is on course, the player should also expand the military. However it is worth mentioning that most of the terrain of South America is hostile, having a lot of ground covered by hills, forest and mountains will make the use of vehicles a challenge. As such, an 7/2 Infantry artillery are a good choice to do. Companies that help with terrain such as Engineer and Recon companies will be useful. On the same note, an option that will prove useful with the use of artillery would be the Superior Firepower doctrine branch due to the great amount of soft attack it gives. (Consider that because of the terrain as well as all of South America are incapable of producing effective tank divisions, you'll seldom see armor). Although Mass Assault and Grand Battleplan doctrines also give useful bonuses such as extra manpower and lower infantry width, or extra planning bonus for breaking through the terrain. (Again, most times when attacking you'll have many maluses).

It is recommended that the player starts by going down the Industry Focus tree, as it will provide Civilian, Military factories, infrastructure and near the end of it, an additional research slot. Which is needed as Argentina only has 2 research slots.

If the player decides to go fascist, They can join the Axis and invade the United States by taking over Mexico or through a naval invasion. The same goes for communism just that instead of joining the Axis, you join the Comintern.


Once the player takes over South America they are free to decide how to continue their conquest. It is recommended that by the time they invade the United states (if they go fascist/Communist), it is recommended that they possess a great amount of divisions and have finished the Land doctrines. A strong navy is also recommended as the opposing faction will be a great obstacle in the way of naval invasions.

However if Argentina joins the Allies, your main focus should be taking down the remaining enemies. Although betraying the Allies later can also be an option, it's mostly up to the player to decide.