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Revision as of 16:10, 5 December 2022
Particles are special entities used by other entities to create visual effects such as lightning, snow, etc.
Particles are defined in .asset files which are found in /Hearts of Iron IV/gfx/particles/.
Adding a Particle
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这部分内容可能已不适合当前版本,最后更新于1.5。 |
Adding a Light
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这部分内容可能已不适合当前版本,最后更新于1.5。 |
Lights are special types of particles that are referred to in entities, for example the muzzle flash of the gun during the combat animation.
Here is a generic example:
light = {
name = "name_of_light"
color = {
r = { <float> }
g = { <float> }
b = { <float> }
}
intensity = <float>, fade
radius = <float>
falloff = <float>
position = {
x = <float>
y = <float>
z = <float>
}
animation = {
name = "name_of_animation"
start = <float>
duration = <float>
repeat = yes
op = <type>
minValue = <float>
maxValue = <float>
curve = {
<?>
}
}
}
- name is the name of the light.
- color is the color of the light. The values take decimal RGB.
- intensity is the intensity of the light, and the second value is whether it fades.
- radius is the radius of the light.
- falloff is the falloff gradient of the light.
- position is the position of the light relative to the entity using it.
- animation is animation to play for the light.
Animation
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这部分内容可能已不适合当前版本,最后更新于1.5。 |
- name is the name of the animation.
- start is the starting position of the curve.
- duration is the duration of the animation.
- repeat determines whether the animation is repeated.
- op determines how multiple sources mix. Can be multiply (MUL), additive (ADD) or absolute (ABS).
- minValue is the minimum value on the curve.
- maxValue is the maximum value on the curve.
- curve is the curve used for the light.
模组制作
| 文件 | 效果 • 条件 • 定义 • 修正 • 修正列表 • 作用域 • 本地化 • on action • 数据结构 (标记, 临时标记, 国家别名, 变量, 数组) |
| 脚本 | 成就修改 • AI修改 • AI focuses • 自治领修改 • 权力平衡修改 • 剧本/标签 (游戏规则)• 建筑修改 • 人物修改 • 修饰性TAG修改 • 国家创建 • 军队修改 • 决议制作 • 装备修改 • 事件修改 • Idea修改 • 意识形态修改 • 军工商修改 • 国策制作 • 资源修改 • Scripted GUI • 科技制作 • 单位修改 |
| 地图 | 地图 • 省份 • 补给区域 • 战略区域 |
| 图形图像 | 界面 • 图形资产 • 实体模型 • 后期特效 • 粒子效果 • 字体 |
| 装饰性 | 肖像 • 命名列表 • 音乐包制作 • 音效 |
| 其他 | 控制台指令 • 故障排除 • 模组结构 • 成就代码分析 • Mod相关 • Nudger修改 |