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2022年12月5日 (一) 16:10的版本
Particles are special entities used by other entities to create visual effects such as lightning, snow, etc.
Particles are defined in .asset files which are found in /Hearts of Iron IV/gfx/particles/.
Adding a Particle
File:Ambox outdated info.png | 这部分内容可能已不适合当前版本,最后更新于1.5。 |
Adding a Light
File:Ambox outdated info.png | 这部分内容可能已不适合当前版本,最后更新于1.5。 |
Lights are special types of particles that are referred to in entities, for example the muzzle flash of the gun during the combat animation.
Here is a generic example:
light = { name = "name_of_light" color = { r = { <float> } g = { <float> } b = { <float> } } intensity = <float>, fade radius = <float> falloff = <float> position = { x = <float> y = <float> z = <float> } animation = { name = "name_of_animation" start = <float> duration = <float> repeat = yes op = <type> minValue = <float> maxValue = <float> curve = { <?> } } }
- name is the name of the light.
- color is the color of the light. The values take decimal RGB.
- intensity is the intensity of the light, and the second value is whether it fades.
- radius is the radius of the light.
- falloff is the falloff gradient of the light.
- position is the position of the light relative to the entity using it.
- animation is animation to play for the light.
Animation
File:Ambox outdated info.png | 这部分内容可能已不适合当前版本,最后更新于1.5。 |
- name is the name of the animation.
- start is the starting position of the curve.
- duration is the duration of the animation.
- repeat determines whether the animation is repeated.
- op determines how multiple sources mix. Can be multiply (MUL), additive (ADD) or absolute (ABS).
- minValue is the minimum value on the curve.
- maxValue is the maximum value on the curve.
- curve is the curve used for the light.
模组制作
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脚本 | 成就修改 • AI修改 • AI focuses • 自治领修改 • 权力平衡修改 • 剧本/标签 (游戏规则)• 建筑修改 • 人物修改 • 修饰性TAG修改 • 国家创建 • 军队修改 • 决议制作 • 装备修改 • 事件修改 • Idea修改 • 意识形态修改 • 军工商修改 • 国策制作 • 资源修改 • Scripted GUI • 科技制作 • 单位修改 |
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