海军任务:修订间差异

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'''海军任务''' 可以分配给 [[Task force|特遣舰队]] 来管理他们的行为. 每个任务都有相应的[[Hotkeys#Naval hotkeys|热键]].
'''海军任务''' 可以分配给 [[Task force|特遣舰队]] 来管理他们的行为. 每个任务都有相应的[[Hotkeys#Naval hotkeys|热键]].


Although missions can be assigned at the task force level, the operating area for the mission is defined at the fleet level by [[#Assigning regions|assigning regions]].
尽管海军任务可以以特遣舰队为单位来进行分配,但任务区域是在舰队为单位进行分配的,通过[[#Assigning regions| 分配区域]]功能。
当特遣部队在其舰队指定区域执行任务时,每个[[Strategic region|战略区域]] 的中心都会出现一个图标。图标表示正在执行的任务。图标下方是一个数字,表示在该地区执行任务的特遣部队数量。如果光标放在这个数字上,将出现一个方框提示,提供有关任务的更多信息。


When task force(s) are performing a mission in their fleet's assigned regions, an icon will be visible in the centre of each of these [[Strategic region|strategic regions]]. The icon represents the mission being performed. Below the icon is a number, which represents the number of task forces performing the mission in this region. If the cursor is placed over this number, a tooltip will appear which provides further information about the mission.
==海军演习==
[[File:Naval Exercises.png]] 被指派执行’’海军演习’’任务的特遣部队将在邻近最近港口的地区进行演习。当舰船执行此任务时,将不断获得[[Experience#Navy experience| 海军经验]]


==Naval exercises==
执行此任务的舰船将:
[[File:Naval Exercises.png]] A task force assigned to the ''naval exercises'' mission will perform exercises in the region adjacent to the nearest port. [[Experience#Navy experience|Navy experience]] will continually be gained while ships are performing this mission.
*每天积累经验,直到达到“常规”水平。
*以正常燃油消耗率的80%消耗燃油。
*有可能因事故造成损害。
== 巡逻==
[[File:Humber force spotting.png|thumb|一支德国潜艇特遣部队正在被英国亨伯部队发现.]]
[[File:Patrol.png]] 一支执行’’巡逻’’任务的特遣部队将搜索敌舰的位置。单个特遣部队一次只能对一个战略区域进行巡逻,因此需要多个特遣队对多个区域进行巡逻。
当发现敌舰后,巡逻特遣部队将逐步收集敌军的情报。它的进度在方框提示中是可见的。当敌军被100%发现时,就有可能与他们交战。
===定位===
发现进度从’’基本发现机会’’开始,并以’’每小时变化’’递增,直到达到100%。如果每小时的变化为零或负,特遣部队就无法发现敌人。巡逻队每小时只能以<math>5%*(2*hourlychange+0.5*{basespottingchance}^{1.5})</math>的概率开始发现敌方潜艇部队。一支巡逻队一次只能发现一支敌特遣部队,反之亦然。
===与敌人交战===
在完全发现敌方部队后,巡逻特遣部队可根据其分配的[[Task force#Engagement rules|交战规则]]选择立即与敌人交战。任何被分配到该地区的[[#Strike force| 打击舰队]] 也可以选择离开港口与敌人交战,这取决于他们自己的交战规则。


Ships performing this mission will:
如果巡逻特遣部队被设置为’’永不交战’’,它将避免战斗,直到召集的打击部队到达,并在战斗开始后立即开始脱离。


*Gain experience each day until they reach the 'Regular' level.
==打击舰队==
*Consume fuel at 80% of their normal rate of fuel consumption.
[[File:Strike Force.png]] 被指派执行’’打击部队’’任务的特遣部队可以在其舰队指定区域内自动拦截并与敌军交战,’’在’’敌军被属于同一国家的[[#Patrol|巡逻]]的特遣部队完全发现后。
*Have a chance of incurring damage due to accidents.
当不拦截敌军时,打击部队将留在港口以节省[[#fuel|燃料]]。
只有在[[Navy#Engagement rules|海军交战规则]]允许的情况下,打击部队才会选择拦截并与发现的敌军交战。’’永不交战’’的交战规则将导致攻击部队无限期停留在港口,而’’始终交战’’的交战规则将允许打击部队拦截并与敌军交战,而不论其实力如何。


==Patrol==
当攻击部队离开港口拦截敌军时,玩家仍然可以手动命令攻击部队停止拦截并返回港口,例如,如果敌军力量过于强大到于打击部队无法安全处理的程度。
[[File:Humber force spotting.png|thumb|A German submarine task force in the process of being spotted by the British Humber Force.]]
[[File:Patrol.png]] A task force assigned to the ''patrol'' mission will search for enemy ships. A single task force can only patrol a single strategic region at once, so multiple task forces are required to patrol multiple regions.


When enemy ship(s) have been found, the patrolling task force will gradually gather information about the enemy force. This process is called ''spotting'', and its progress is measured as a percentage which is visible in a tooltip. When the enemy force is 100% spotted, it becomes possible to engage them in battle.
虽然一支打击部队可以被分配到一个很宽的区域,但是如果发现的敌军部队离攻击部队的港口很远,它可能无法及时到达与敌人交战。
除了拦截和打击敌军的主要任务外,打击部队还可以在其舰队的指定区域被动地投射[[Naval supremacy|制海权]],前提是这些区域在打击部队的航程之内。


===Spotting===
== 袭击运输船==
The spotting progress starts at ''base spotting chance'' and increases by ''hourly change'' until it reaches 100%. If the hourly change would be zero or negative, the task force can't spot that enemy. The patrol can only start spotting enemy submarine forces with a probability of <math>5% * (2 * hourlychange + 0.5*{basespottingchance}^{1.5})</math> each hour. A patrol can only spot one enemy task force at a time and vice versa.
[[File:Convoy Raiding.png]] 这项任务会指派一支特遣部队在舰队的作战区域寻找敌军[[convoy|运输船队]]。
破交特遣舰队需要在袭击运输船队之前找到他们。
每个破交特遣舰队只能有效覆盖1.5 个战略区域。如果一个舰队没有足够的特遣舰队来放置它所覆盖的区域,他们的效率就会降低。


===Engaging the enemy===
== 运输船队护航==
After an enemy force is fully spotted, the patrolling task force may choose to engage the enemy immediately, depending upon their assigned [[Task force#Engagement rules|engagement rule]]. Any [[#Strike force|strike forces]] assigned to the region may also choose to leave port and engage the enemy, depending upon their own engagement rules.
 
If the patrolling task force is set to 'Never engage', it will avoid battle until the summoned strike force arrives, and it will begin disengaging immediately after the battle starts.
 
==Strike force==
[[File:Strike Force.png]] A task force assigned to the ''strike force'' mission can automatically intercept and engage enemy forces within their fleet's assigned regions, ''after'' an enemy force has been fully spotted by a [[#Patrol|patrolling]] task force belonging to the same country. The strike force does not need to be in the same fleet as the patrolling task force in order for this coordination to occur.
 
When not intercepting enemy forces, a strike force will remain in port to conserve [[fuel]].
 
A strike force will only choose to intercept and engage a spotted enemy force if their [[Navy#Engagement rules|engagement rule]] permits it. An engagement rule of 'Never engage' would cause a strike force to remain in port indefinitely, while an engagement rule of 'Always engage' would allow a strike force to intercept and engage an enemy force regardless of its strength.
 
When a strike force has left port to intercept an enemy force, the player can still manually order the strike force to stop intercepting and return to port, e.g. if the enemy force appears too strong for the strike force to safely handle.
 
Although a strike force can be assigned to cover a wide area, it may not arrive in time to engage the enemy if the spotted enemy force is far from the strike force's port.
 
In addition to its main task of intercepting and engaging enemy forces, a strike force can passively project [[Naval supremacy|naval supremacy]] across its fleet's assigned regions, provided that these regions are within range of the strike force.
 
==Convoy raiding==
[[File:Convoy Raiding.png]] This mission assigns a task force to look for enemy [[convoy]]s in the fleet's operational area.
The raiding force needs to spot the convoys before attacking them.
Each raiding task force can only efficiently cover 1.5 strategic regions. If a fleet does not have enough raiding task forces for the area it covers, their efficiency will be reduced.
 
==Convoy escort==
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[[File:ConvoyEscortTooltip.jpg|thumb|right|Tooltip of a convoy escort mission.]]
[[File:ConvoyEscortTooltip.jpg|thumb|right| 运输船队护航的提示框]]
[[File:Convoy Escort.png]] A task force assigned to the ''convoy escort'' mission will come to the aid of [[convoys]] belonging to the player or their allies if they are attacked. This protection is extended to all of the fleet's assigned regions, although the number of regions that can be efficiently protected depends upon the number and size of task forces performing the mission within a given fleet. Along with other important information, this maximum number of regions is visible when the cursor is hovered over the convoy escort mission icon in the centre of any region where the mission is taking place.
[[File:Convoy Escort.png]] 如果玩家或他们的盟友受到攻击,一支执行“运输船队护航”任务的特遣部队将协助玩家或其盟友运输船队的[[convoy|护航]] 。这种保护扩展到舰队的所有指定区域,尽管可以有效保护的区域数量取决于在给定舰队内执行任务的特遣部队的数量和规模。与其他重要信息一起,当光标悬停在执行任务的任何区域中心的护航任务图标上时,可以看到最大数量的区域。


When the [[Map#Strategic_navy_map_mode|strategic navy map mode]] is selected, existing convoy routes are shown on the map. This can be useful for determining which strategic regions require convoy escort coverage.
选择[[Map#Strategic_navy_map_mode| 战略海军地图模式]] 时,地图上会显示现有的运输船队路线。这有助于确定哪些战略区域需要护航。
 
It is worth noting that troop transfers across water are performed using convoys, and can be protected through this mission like any other convoy. However, when troop transfers are being performed automatically as part of a [[Naval invasion|naval invasion]] order, the [[#Naval invasion support|naval invasion support]] mission may be a more appropriate choice.
值得注意的是,部队跨水体转移是使用运输船队进行的,并且可以像任何其他运输船队一样通过这一任务得到保护。然而,当部队的转移是作为[[Naval invasion| 海军入侵]] 命令的一部分而自动执行时,[[#Naval invasion support| 协助登陆作战]] 任务可能是更合适的选择。
 
=== 护航效率===
===Escort efficiency===
‘’护航效率’’是衡量护航任务的重要指标。当某个舰队内的特遣部队的护航效率为100% 时,其中一个特遣部队将立即在舰队指定区域内对任何受到攻击的运输船队进行掩护防御。如果护航效率下降到100% 以下,当友军运输船队受到攻击时,部分或全部护卫舰将延迟到达战斗,增加运输船队被攻击者摧毁的可能性。
''Escort efficiency'' is an important metric in relation to convoy escort missions. When escort efficiency is 100% among task forces within a given fleet, one of these task forces will instantly come to the defence of any convoys under attack within the fleet's assigned regions. If escort efficiency falls below 100%, some or all of the defending ships will arrive late to the battle when friendly convoys are attacked, increasing the likelihood of convoys being destroyed by the attackers.
为了达到100% 的护航效率,必须有足够的船只和特遣部队执行护航任务,以覆盖分配给他们舰队的战略区域。
 
== 布雷==
To achieve 100% escort efficiency, there must be sufficient ships and task forces performing the convoy escort mission to cover the strategic regions which have been assigned to their fleet.
 
==Minelaying==
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[[File:Minelaying.png]] Ships with minelaying equipment can be assigned to ''minelaying'' missions during wartime. They will continue adding mines to each assigned strategic region until 1000 mines have been laid in each region, at which point the regions are considered to be fully saturated with mines.
[[File:Minelaying.png]] 装备有布雷设备的舰船可以在战时执行’’布雷’’任务。他们将继续在每个指定的战略区域增加水雷,直到每个区域埋设了1 000枚水雷,届时这些区域被视为水雷已完全饱和。
 
所有指定区域将同时埋设水雷。每个区域的布雷效率取决于作为布雷工作队一部分的舰队中的船只数量,以及分配给舰队的区域数目。超过第一个区域的每一个额外区域都会导致每个区域的布雷效率下降。
Mines will be laid in all assigned regions at the same time. The rate of minelaying per region depends upon the number of ships in the fleet which are part of minelaying task forces, and the number of regions which have been assigned to the fleet. Each additional region beyond the first causes a reduction in minelaying rate per region.


As mines are laid, some mines will graphically become visible on the map. While either the strategic air or navy map mode is selected, hovering the cursor over a region containing mines will show the number of mines that have been laid, along with the number of enemy ships damaged or sunk by the mines.
随着水雷的布设,一些水雷将在地图上以图形方式显示出来。当选择战略空军或海军地图模式时,将光标悬停在包含水雷的区域上,将显示已布设的水雷数量,以及被水雷损坏或击沉的敌舰数量。


===Effects of mines===
=== 水雷的效果===
The following effects apply to each mined strategic region, scaled according to the quantity of mines:
以下增益将适用于每个已布置水雷的战略区域,并根据水雷数量来变化:


*{{green|Increased naval supremacy}} for the owner of the mines.
* 增加了水雷拥有者的{{green| 制海权}}
*{{red|Increased chance of accidents}} and {{red|decreased speed}} for enemy ships. (These penalties do not apply to ''friendly'' ships.)
* 增加了敌舰{{red| 发生事故}} 的几率,而且会造成敌舰海军 {{red| 减速}} 。(这些处罚不适用于’’友好’’海军舰艇。)


==Minesweeping==
== 扫雷==
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[[File:Minesweeping.png]] When equipped with a minesweeping module, destroyers or cruisers can be assigned to ''minesweeping'' missions during wartime. These ships will continue removing mines from their assigned strategic regions until they are fully clear of mines.
[[File:Minesweeping.png]] 当装备扫雷模块时,驱逐舰或巡洋舰可在战时执行’’扫雷’’任务。这些船只将继续从其指定的战略区域清除地雷,直到完全清除地雷为止。
 
== 协助登陆作战==
==Naval invasion support==
[[File:Naval Invasion Support.png]]
[[File:Naval Invasion Support.png]] Task forces assigned to the ''naval invasion support'' mission will escort convoys which are ferrying friendly troops to perform a [[Battle plan#Naval invasion|naval invasion]]. Once these convoys have arrived at their destination safely, the assigned task forces will hold position adjacent to the landing site to provide support via [[#Shore bombardment|shore bombardment]] as long as a battle is taking place. If there's no battle or the battle is over, those task forces will return to their home port.
被指派执行'' 协助登陆作战'' 任务的特遣部队将护送友军部队执行[[Battle plan#Naval invasion| 海军入侵]] 。一旦这些军队安全抵达目的地,只要战斗仍在进行,指派的特遣部队将坚守在登陆地点附近的阵地,通过[[#Shore bombardment| 对岸炮击]] 提供支援。如果没有战斗或战斗结束,这些特遣部队将返回他们的母港。
 
== 待机==
==Hold==
[[File:Hold Mission.png]] 可以命令特遣舰队以两种不同的方式“待机”:
[[File:Hold Mission.png]] Task forces can be ordered to ''hold'' in two different ways:
* ’’点击待机按钮’’取消当前任务并将特遣舰队移动到最近的友好港口。
 
* ’’在按住’Ctrl键’的同时单击hold按钮取消当前任务’’,并使任务组留在当前区域。待命的特遣部队不会消耗燃料。当定位在一个海上区域时,它可以阻止陆地省份之间的连接(在水面上可以看到断开的红线),以防止敌人的陆上部队在它们之间移动。
*''Clicking the hold button'' cancels the current mission and moves the task force to the closest friendly port.
*''Clicking the hold button while holding down the 'Ctrl''' button cancels the current mission and makes the task force stay in its current province. A task force on hold doesn't consume fuel. When positioned on a sea province, it can block connections (visible as broken red lines across the water) between land provinces, to prevent enemy land units from moving between them.


===Shore bombardment===
=== 对岸炮击===
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[[File:Naval Shore Bombardment.jpg|thumb|A Japanese fleet of 7 ships including the heavy cruisers Izuomo and Iwate has moved off the coast of China and is within range to provide support to Imperial troops attacking 32 Juntuán]]
[[File:Naval Shore Bombardment.jpg|thumb| 包括重巡洋舰岩手和储运在内的7艘日本舰队已经转移到中国近海,在射程内为攻击32军团的帝国军队提供对岸炮击支援]]
If surface ships are on hold in a province adjacent to a land battle involving enemy divisions, the ships will automatically perform [[File:Shore Bombardment.png|x22px]] ''shore bombardment'' to reduce the enemy's attack and defense.
如果水面舰艇在与敌师的陆地战斗相邻的省份被搁置,则该船将自动执行[[文件:Shore庞巴迪.png|x22px]]]“岸上轰炸”,以减少敌人的攻击和防御。
如果水面舰艇在与陆地战斗相邻的省份被搁置,则该船将自动执行 [[File:Shore Bombardment.png|x22px]] ’’对岸炮击’’任务,以减少敌人的攻击和防御。


The magnitude of this effect is determined by the firepower of the ships involved: each point of heavy gun damage contributes {{red|-0.1%}} to enemy attack and defense, while each point of light gun damage contributes {{red|-0.05%}}. Total reduction from shore bombardment is capped at {{red|-25%}} (even if you have traits that increase shore bombardment).
这种影响的大小取决于所涉舰艇的火力:每一点重炮伤害对敌人的攻击和防御会削弱{{red |-0.1%}} ,而每一点轻炮伤害则会削弱{{red|-0.05%}} 。岸上轰炸的总减少量限制在{{red |-25%}} (即使你有增加海岸轰击的增益)。


The General trait Naval Liaison as well as the Admiral trait Ground Pounder increase shore bombardment, but not beyond the -25% cap.
陆军上将特质’’海军联络者’’和海军上将特质’’对岸炮击专家’’会增加对岸炮击的效果。但不会超过-25% 的上限。
{{WarfareNavbox}}
{{WarfareNavbox}}
[[Category:Military]]
[[Category:Military]]

2020年10月6日 (二) 18:53的版本

海军任务 可以分配给 特遣舰队 来管理他们的行为. 每个任务都有相应的热键.

尽管海军任务可以以特遣舰队为单位来进行分配,但任务区域是在舰队为单位进行分配的,通过分配区域功能。 当特遣部队在其舰队指定区域执行任务时,每个战略区域的中心都会出现一个图标。图标表示正在执行的任务。图标下方是一个数字,表示在该地区执行任务的特遣部队数量。如果光标放在这个数字上,将出现一个方框提示,提供有关任务的更多信息。

海军演习

Naval Exercises.png 被指派执行’’海军演习’’任务的特遣部队将在邻近最近港口的地区进行演习。当舰船执行此任务时,将不断获得海军经验

执行此任务的舰船将:

  • 每天积累经验,直到达到“常规”水平。
  • 以正常燃油消耗率的80%消耗燃油。
  • 有可能因事故造成损害。

巡逻

一支德国潜艇特遣部队正在被英国亨伯部队发现.

Patrol.png 一支执行’’巡逻’’任务的特遣部队将搜索敌舰的位置。单个特遣部队一次只能对一个战略区域进行巡逻,因此需要多个特遣队对多个区域进行巡逻。 当发现敌舰后,巡逻特遣部队将逐步收集敌军的情报。它的进度在方框提示中是可见的。当敌军被100%发现时,就有可能与他们交战。

定位

发现进度从’’基本发现机会’’开始,并以’’每小时变化’’递增,直到达到100%。如果每小时的变化为零或负,特遣部队就无法发现敌人。巡逻队每小时只能以[math]\displaystyle{ 5%*(2*hourlychange+0.5*{basespottingchance}^{1.5}) }[/math]的概率开始发现敌方潜艇部队。一支巡逻队一次只能发现一支敌特遣部队,反之亦然。

与敌人交战

在完全发现敌方部队后,巡逻特遣部队可根据其分配的交战规则选择立即与敌人交战。任何被分配到该地区的打击舰队也可以选择离开港口与敌人交战,这取决于他们自己的交战规则。

如果巡逻特遣部队被设置为’’永不交战’’,它将避免战斗,直到召集的打击部队到达,并在战斗开始后立即开始脱离。

打击舰队

Strike Force.png 被指派执行’’打击部队’’任务的特遣部队可以在其舰队指定区域内自动拦截并与敌军交战,’’在’’敌军被属于同一国家的巡逻的特遣部队完全发现后。 当不拦截敌军时,打击部队将留在港口以节省燃料。 只有在海军交战规则允许的情况下,打击部队才会选择拦截并与发现的敌军交战。’’永不交战’’的交战规则将导致攻击部队无限期停留在港口,而’’始终交战’’的交战规则将允许打击部队拦截并与敌军交战,而不论其实力如何。

当攻击部队离开港口拦截敌军时,玩家仍然可以手动命令攻击部队停止拦截并返回港口,例如,如果敌军力量过于强大到于打击部队无法安全处理的程度。

虽然一支打击部队可以被分配到一个很宽的区域,但是如果发现的敌军部队离攻击部队的港口很远,它可能无法及时到达与敌人交战。 除了拦截和打击敌军的主要任务外,打击部队还可以在其舰队的指定区域被动地投射制海权,前提是这些区域在打击部队的航程之内。

袭击运输船

Convoy Raiding.png 这项任务会指派一支特遣部队在舰队的作战区域寻找敌军运输船队。 破交特遣舰队需要在袭击运输船队之前找到他们。 每个破交特遣舰队只能有效覆盖1.5个战略区域。如果一个舰队没有足够的特遣舰队来放置它所覆盖的区域,他们的效率就会降低。

运输船队护航

运输船队护航的提示框

Convoy Escort.png如果玩家或他们的盟友受到攻击,一支执行“运输船队护航”任务的特遣部队将协助玩家或其盟友运输船队的护航。这种保护扩展到舰队的所有指定区域,尽管可以有效保护的区域数量取决于在给定舰队内执行任务的特遣部队的数量和规模。与其他重要信息一起,当光标悬停在执行任务的任何区域中心的护航任务图标上时,可以看到最大数量的区域。

选择战略海军地图模式时,地图上会显示现有的运输船队路线。这有助于确定哪些战略区域需要护航。

值得注意的是,部队跨水体转移是使用运输船队进行的,并且可以像任何其他运输船队一样通过这一任务得到保护。然而,当部队的转移是作为海军入侵命令的一部分而自动执行时,协助登陆作战任务可能是更合适的选择。

护航效率

‘’护航效率’’是衡量护航任务的重要指标。当某个舰队内的特遣部队的护航效率为100%时,其中一个特遣部队将立即在舰队指定区域内对任何受到攻击的运输船队进行掩护防御。如果护航效率下降到100%以下,当友军运输船队受到攻击时,部分或全部护卫舰将延迟到达战斗,增加运输船队被攻击者摧毁的可能性。 为了达到100%的护航效率,必须有足够的船只和特遣部队执行护航任务,以覆盖分配给他们舰队的战略区域。

布雷

Minelaying.png 装备有布雷设备的舰船可以在战时执行’’布雷’’任务。他们将继续在每个指定的战略区域增加水雷,直到每个区域埋设了1 000枚水雷,届时这些区域被视为水雷已完全饱和。 所有指定区域将同时埋设水雷。每个区域的布雷效率取决于作为布雷工作队一部分的舰队中的船只数量,以及分配给舰队的区域数目。超过第一个区域的每一个额外区域都会导致每个区域的布雷效率下降。

随着水雷的布设,一些水雷将在地图上以图形方式显示出来。当选择战略空军或海军地图模式时,将光标悬停在包含水雷的区域上,将显示已布设的水雷数量,以及被水雷损坏或击沉的敌舰数量。

水雷的效果

以下增益将适用于每个已布置水雷的战略区域,并根据水雷数量来变化:

  • 增加了水雷拥有者的制海权
  • 增加了敌舰发生事故的几率,而且会造成敌舰海军 减速。(这些处罚不适用于’’友好’’海军舰艇。)

扫雷

Minesweeping.png 当装备扫雷模块时,驱逐舰或巡洋舰可在战时执行’’扫雷’’任务。这些船只将继续从其指定的战略区域清除地雷,直到完全清除地雷为止。

协助登陆作战

Naval Invasion Support.png 被指派执行协助登陆作战 任务的特遣部队将护送友军部队执行海军入侵。一旦这些军队安全抵达目的地,只要战斗仍在进行,指派的特遣部队将坚守在登陆地点附近的阵地,通过对岸炮击提供支援。如果没有战斗或战斗结束,这些特遣部队将返回他们的母港。

待机

Hold Mission.png 可以命令特遣舰队以两种不同的方式“待机”:

  • ’’点击待机按钮’’取消当前任务并将特遣舰队移动到最近的友好港口。
  • ’’在按住’Ctrl键’的同时单击hold按钮取消当前任务’’,并使任务组留在当前区域。待命的特遣部队不会消耗燃料。当定位在一个海上区域时,它可以阻止陆地省份之间的连接(在水面上可以看到断开的红线),以防止敌人的陆上部队在它们之间移动。

对岸炮击

包括重巡洋舰岩手和储运在内的7艘日本舰队已经转移到中国近海,在射程内为攻击32军团的帝国军队提供对岸炮击支援

如果水面舰艇在与敌师的陆地战斗相邻的省份被搁置,则该船将自动执行x22px]“岸上轰炸”,以减少敌人的攻击和防御。 如果水面舰艇在与陆地战斗相邻的省份被搁置,则该船将自动执行 Shore Bombardment.png’’对岸炮击’’任务,以减少敌人的攻击和防御。

这种影响的大小取决于所涉舰艇的火力:每一点重炮伤害对敌人的攻击和防御会削弱-0.1%,而每一点轻炮伤害则会削弱-0.05%。岸上轰炸的总减少量限制在-25%(即使你有增加海岸轰击的增益)。

陆军上将特质’’海军联络者’’和海军上将特质’’对岸炮击专家’’会增加对岸炮击的效果。但不会超过-25%的上限。