 <?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="zh">
	<id>https://hoi4.parawikis.com/index.php?action=history&amp;feed=atom&amp;title=Equipment_modding</id>
	<title>Equipment modding - 版本历史</title>
	<link rel="self" type="application/atom+xml" href="https://hoi4.parawikis.com/index.php?action=history&amp;feed=atom&amp;title=Equipment_modding"/>
	<link rel="alternate" type="text/html" href="https://hoi4.parawikis.com/index.php?title=Equipment_modding&amp;action=history"/>
	<updated>2026-05-17T17:26:59Z</updated>
	<subtitle>本wiki上该页面的版本历史</subtitle>
	<generator>MediaWiki 1.39.3</generator>
	<entry>
		<id>https://hoi4.parawikis.com/index.php?title=Equipment_modding&amp;diff=27356&amp;oldid=prev</id>
		<title>2025年1月7日 (二) 11:54 RenKo</title>
		<link rel="alternate" type="text/html" href="https://hoi4.parawikis.com/index.php?title=Equipment_modding&amp;diff=27356&amp;oldid=prev"/>
		<updated>2025-01-07T11:54:03Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;zh&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;←上一版本&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;2025年1月7日 (二) 19:54的版本&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l62&quot;&gt;第62行：&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;第62行：&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Land ====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Land ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;anti-air&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;anti_air&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;anti-tank&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;anti_tank&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* armor&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* armor&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* artillery&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* artillery&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* heavy_tank_chassis&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* infantry&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* infantry&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* light_tank_chassis&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* mechanized&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* medium_tank_chassis&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* motorized&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* motorized&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* mechanized&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* rocket&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* rocket&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;support&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;support_equipment&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Naval ====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Naval ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l90&quot;&gt;第90行：&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;第93行：&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* missile&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* missile&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* naval_bomber&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* naval_bomber&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strategic_bomber&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strat_bomber&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* suicide&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* suicide&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>RenKo</name></author>
	</entry>
	<entry>
		<id>https://hoi4.parawikis.com/index.php?title=Equipment_modding&amp;diff=27038&amp;oldid=prev</id>
		<title>2024年8月9日 (五) 09:05 秋起.</title>
		<link rel="alternate" type="text/html" href="https://hoi4.parawikis.com/index.php?title=Equipment_modding&amp;diff=27038&amp;oldid=prev"/>
		<updated>2024-08-09T09:05:14Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;zh&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;←上一版本&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;2024年8月9日 (五) 17:05的版本&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;第1行：&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;第1行：&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{version|1.10}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{version|1.10}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{需要翻译|译者=霜泽图书馆}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Equipment ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Equipment ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{SVersion|1.4}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{SVersion|1.4}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>秋起.</name></author>
	</entry>
	<entry>
		<id>https://hoi4.parawikis.com/index.php?title=Equipment_modding&amp;diff=27033&amp;oldid=prev</id>
		<title>2024年8月9日 (五) 08:43 秋起.</title>
		<link rel="alternate" type="text/html" href="https://hoi4.parawikis.com/index.php?title=Equipment_modding&amp;diff=27033&amp;oldid=prev"/>
		<updated>2024-08-09T08:43:14Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://hoi4.parawikis.com/index.php?title=Equipment_modding&amp;amp;diff=27033&amp;amp;oldid=19816&quot;&gt;显示更改&lt;/a&gt;</summary>
		<author><name>秋起.</name></author>
	</entry>
	<entry>
		<id>https://hoi4.parawikis.com/index.php?title=Equipment_modding&amp;diff=19816&amp;oldid=prev</id>
		<title>Katty von Keksburg：​文本替换 - 替换“[[Category:”为“[[分类:”</title>
		<link rel="alternate" type="text/html" href="https://hoi4.parawikis.com/index.php?title=Equipment_modding&amp;diff=19816&amp;oldid=prev"/>
		<updated>2022-12-05T07:34:17Z</updated>

		<summary type="html">&lt;p&gt;文本替换 - 替换“[[Category:”为“[[分类:”&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;zh&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;←上一版本&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;2022年12月5日 (一) 15:34的版本&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l224&quot;&gt;第224行：&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;第224行：&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Modding navbox}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Modding navbox}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Category&lt;/del&gt;:Modding]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[ &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;分类&lt;/ins&gt;:Modding]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Katty von Keksburg</name></author>
	</entry>
	<entry>
		<id>https://hoi4.parawikis.com/index.php?title=Equipment_modding&amp;diff=383&amp;oldid=prev</id>
		<title>Hstar：​merge from offical wiki</title>
		<link rel="alternate" type="text/html" href="https://hoi4.parawikis.com/index.php?title=Equipment_modding&amp;diff=383&amp;oldid=prev"/>
		<updated>2020-08-15T08:50:19Z</updated>

		<summary type="html">&lt;p&gt;merge from offical wiki&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新页面&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version|1.4}}&lt;br /&gt;
== Equipment ==&lt;br /&gt;
{{SVersion|1.4}}&lt;br /&gt;
Equipment is found in {{path|common/units/equipment/*.txt}}. Equipment is split into two types, archetype and regular. Archetype equipment is used to assign more general attributes that regular equipment then inherits via the &amp;#039;&amp;#039;archetype&amp;#039;&amp;#039; attribute.&lt;br /&gt;
&lt;br /&gt;
Archetype equipment follows the following format:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
equipments = {&lt;br /&gt;
    &amp;lt;equipment&amp;gt; = {&lt;br /&gt;
        year = &amp;lt;int&amp;gt;        # Limits the equipment from appearing before the specified year. Optional&lt;br /&gt;
        picture = &amp;lt;name&amp;gt;    # GFX reference used to define equipment picture in land-lease&lt;br /&gt;
        &lt;br /&gt;
        is_archetype = yes  # Specifies an entry as an archetype entry. All non-archetype entries inherit &lt;br /&gt;
        is_buildable = no   # Prevents this equipment from being built.&lt;br /&gt;
        active = yes        # Determines if this equipment is available without unlocking from a technology.&lt;br /&gt;
        &lt;br /&gt;
        type = &amp;lt;type&amp;gt;       # Internal type: what kind of unit can use this equipment&lt;br /&gt;
&lt;br /&gt;
        group_by = &amp;lt;group&amp;gt;              # How the equipment is grouped in the production screen&lt;br /&gt;
        interface_category = &amp;lt;type&amp;gt;     # Which category the equipment appears in the production screen&lt;br /&gt;
        &lt;br /&gt;
        # Resources used to build this equipment&lt;br /&gt;
        resources = {&lt;br /&gt;
            &amp;lt;resource&amp;gt; = &amp;lt;amount&amp;gt;&lt;br /&gt;
        }&lt;br /&gt;
        &lt;br /&gt;
        # Modifiers the equipment uses&lt;br /&gt;
        &amp;lt;modifiers&amp;gt; &lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Regular equipment follows the following format:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
equipments = {&lt;br /&gt;
    &amp;lt;equipment&amp;gt; = {&lt;br /&gt;
        year = &amp;lt;int&amp;gt;        # Limits the equipment from appearing before the specified year. Optional&lt;br /&gt;
        &lt;br /&gt;
        active = yes            # Determines if this equipment is available without unlocking from a technology.&lt;br /&gt;
        &lt;br /&gt;
        archetype = &amp;lt;equipment&amp;gt; # Which archetype equipment this equipment inherits from.&lt;br /&gt;
        parent = &amp;lt;equipment&amp;gt;    # Which equipment is parent to this equipment (i.e. which does it supercede)&lt;br /&gt;
        priority = &amp;lt;int&amp;gt;        # Priority for usage over other equipment.&lt;br /&gt;
        visual_level = &amp;lt;int&amp;gt;    # Image priority in production screen&lt;br /&gt;
        &lt;br /&gt;
        # Resources used to build this equipment&lt;br /&gt;
        resources = {&lt;br /&gt;
            &amp;lt;resource&amp;gt; = &amp;lt;amount&amp;gt;&lt;br /&gt;
        }&lt;br /&gt;
        &lt;br /&gt;
        # Modifiers the equipment uses&lt;br /&gt;
        &amp;lt;modifiers&amp;gt; &lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Internal Types ===&lt;br /&gt;
* infantry&lt;br /&gt;
* support&lt;br /&gt;
* artillery&lt;br /&gt;
* anti_tank&lt;br /&gt;
* anti_air&lt;br /&gt;
* motorized&lt;br /&gt;
* mechanized&lt;br /&gt;
* armor&lt;br /&gt;
* fighter&lt;br /&gt;
* cas&lt;br /&gt;
* naval_bomber&lt;br /&gt;
* interceptor&lt;br /&gt;
* suicide&lt;br /&gt;
* tactical_bomber&lt;br /&gt;
* strategic_bomber&lt;br /&gt;
* air_transport&lt;br /&gt;
* missile&lt;br /&gt;
* submarine&lt;br /&gt;
* screen_ship&lt;br /&gt;
* capital_ship&lt;br /&gt;
* carrier&lt;br /&gt;
&lt;br /&gt;
=== Group By types ===&lt;br /&gt;
* archetype&lt;br /&gt;
* type&lt;br /&gt;
&lt;br /&gt;
=== Interface Categories ===&lt;br /&gt;
* interface_category_land&lt;br /&gt;
* interface_category_armor&lt;br /&gt;
* interface_category_capital_ships&lt;br /&gt;
* interface_category_screen_ships&lt;br /&gt;
* interface_category_other_ships&lt;br /&gt;
* interface_category_air&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
Equipment uses modifiers to determine which stats it confers to its assigned unit.&lt;br /&gt;
&lt;br /&gt;
Typically an equipment will include the following:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
build_cost_ic = &amp;lt;float&amp;gt;&lt;br /&gt;
lend_lease_cost = &amp;lt;float&amp;gt;&lt;br /&gt;
reliability = &amp;lt;float&amp;gt;&lt;br /&gt;
maximum_speed = &amp;lt;float&amp;gt;&lt;br /&gt;
defense = &amp;lt;float&amp;gt;&lt;br /&gt;
breakthrough = &amp;lt;float&amp;gt;&lt;br /&gt;
hardness = &amp;lt;float&amp;gt;&lt;br /&gt;
armor_value = &amp;lt;float&amp;gt;&lt;br /&gt;
soft_attack = &amp;lt;float&amp;gt;&lt;br /&gt;
hard_attack = &amp;lt;float&amp;gt;&lt;br /&gt;
ap_attack = &amp;lt;float&amp;gt;&lt;br /&gt;
air_attack = &amp;lt;float&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that the default &amp;#039;&amp;#039;maximum_speed&amp;#039;&amp;#039; is 4, so you don&amp;#039;t need to include it when you want equipment to confer the default &amp;#039;&amp;#039;maximum_speed&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
== Modifiers ==&lt;br /&gt;
The following list is all the valid modifiers for use in equipment (and units):&lt;br /&gt;
&lt;br /&gt;
=== Base ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
max_organisation = 20           # Organization - Organization indicates combat readiness and how organized a unit is. A unit with no organisation can&amp;#039;t fight or move effectively.&lt;br /&gt;
reliability = 0.9               # Reliability - The lower the reliability, the more likely the equipment will suffer random failure&lt;br /&gt;
weight = 0.1                    # Weight - How much the unit will weigh. Heavier units will require more transports to ship and perform invasions effectively.&lt;br /&gt;
maximum_speed = 4               # Max Speed - How quickly this unit can traverse terrain under optimal circumtances, in kilometres per hour&lt;br /&gt;
supply_consumption = 0.02       # Supply use - How much supply a unit consumes per day&lt;br /&gt;
default_morale = 0.3            # Recovery Rate - How much extra organisation can be regained hourly when not in combat&lt;br /&gt;
combat_width = 0.5&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Costs ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
lend_lease_cost = 1             # Space taken up in convoy&lt;br /&gt;
build_cost_ic = 0.4             # Production Cost - How much factory output this piece of equipment needs&lt;br /&gt;
manpower = 300                  # Manpower - Cost in manpower to produce&lt;br /&gt;
training_time = 120             # Training time - Time in days to train this unit&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Offensive ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Offensive&lt;br /&gt;
attack = 0.1                    # Firepower - Amount of damage done per attack&lt;br /&gt;
soft_attack = -0.1              # Soft Attack - How many attacks the unit can make versus enemies with low hardness&lt;br /&gt;
hard_attack = -0.5              # Hard Attack - How many attacks the unit can make versus enemies with high hardness&lt;br /&gt;
air_attack = 1                  # Air Attack - How much damage we can do against airplanes. High Air Attack also helps to counter enemy Air Superiority effects&lt;br /&gt;
ap_attack = 1                   # Piercing - Having equal or greater Piercing to the targets Armor value allows you to do more damage.&lt;br /&gt;
breakthrough = 0.5              # Breakthrough - How many enemy attacks a unit can attempt to avoid while on the offensive, effectively allowing it to stay on the offense longer.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Defensive ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Defensive&lt;br /&gt;
defense = 0.1                   # Defense - How many enemy attacks a unit can avoid whilst on the defensive, effectively allowing it to stay on the defensive longer.&lt;br /&gt;
max_strength = 2                # HP - Strength represents how much damage this unit can suffer before it is destroyed&lt;br /&gt;
armor_value = 0                 # Armor - Armor that is higher than the opponents Piercing value reduces damage taken and allows more attacks to occur&lt;br /&gt;
hardness = 0.5                  # Hardness - Represents how much of your divsion is made up of armoured vehicles. High Hardness = High Hard Attacks, Low Soft Attack&lt;br /&gt;
entrenchment = 5                # Entrenchment - The ability to make proper defensive entrenchments before a hostile attack&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unique ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
movement = 0.1                  # Movement - Changes the unit&amp;#039;s speed&lt;br /&gt;
experience_loss_factor = 0.1    # Exp. Loss - How much experience is lost in a division when they take casualities and have to replace them&lt;br /&gt;
casualty_trickleback = 0.2      # Trickleback - The proportion of losses in combat that can be saved and returned to the manpower pool&lt;br /&gt;
suppression_factor = 0.1        # Suppression bonus - Ability to supress local resistance&lt;br /&gt;
equipment_capture_factor = 0.1        # Ratio of equipment to be captured from an enemy division after battle win&lt;br /&gt;
reliability_factor = 0.05       # Reliability - Applies to an equipment type&amp;#039;s reliability and reduces the chance of breakdowns and accidents&lt;br /&gt;
recon = 1                       # Reconnaissance - Increases the chance that this unit can pick better tactics in battle&lt;br /&gt;
initiative = 0.2                # Initiative - The higher the initiative, the quicker it can reinforce into battle, and the quick is completes its planning&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Boolean ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
can_be_parachuted = yes         # May be parachuted into battle&lt;br /&gt;
can_license = no                # Can be licesed&lt;br /&gt;
is_convertable = yes            # Can be converted&lt;br /&gt;
carrier_capable = yes           # Is usable in carriers (air only)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Navy-specific ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
naval_speed = 28                        # Max Speed - maximum speed in kilometres per hour of the ship, higher means faster in combat too&lt;br /&gt;
fire_range = 32                         # Fire Range - The range of the ship&amp;#039;s main guns&lt;br /&gt;
torpedo_attack = 1                      # Torpedo attack - How much damage we can do when using the ship&amp;#039;s torpedos&lt;br /&gt;
anti_air_attack = 5                     # Anti-air - How much anti-air firepower the ship carries for shooting down enemy planes&lt;br /&gt;
shore_bombardment = 8                   # Shore Bombard - A unit&amp;#039;s ability to do shore bombardment to help out in land battles neighbouring its sea province when on Hold mission&lt;br /&gt;
evasion = 15                            # Evasion - Ability for ships to evade enemy fire through maneuvering. Evasion is checked against enemy evasion, so high evasion improves hits against high evasion targets&lt;br /&gt;
surface_detection = 12                  # Surface detection - Ability to detect surface vessels&lt;br /&gt;
sub_detection = 5                       # Sub detection - Ability to detect submarines&lt;br /&gt;
surface_visibility = 25                 # Surface Visibility - How hard to find this ship is&lt;br /&gt;
sub_visibility = 20                     # Sub Visibility - How easy it is to detect this submarine&lt;br /&gt;
naval_range = 3000                      # Naval Range - max distance in kilometres the ship can travel from it&amp;#039;s nearest Naval Base&lt;br /&gt;
port_capacity_usage = 1                 # Port capacity usage - How much room the ship requires in port&lt;br /&gt;
search_and_destroy_coordination = 0.1&lt;br /&gt;
convoy_raiding_coordination = 0.1&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Air-specific ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
air_attack = 50                         # Air Attack - amount of damage done against other planes&lt;br /&gt;
air_defence = 50                        # Air Defence - how many hits a plane takes before being shot down&lt;br /&gt;
air_range = 500                         # Range - How far away missions the plane can perform&lt;br /&gt;
air_agility = 10                        # Agility - How agile a plane is. Agility effects how easy it is to hit another plane, and avoid being hit&lt;br /&gt;
air_bombing = 300                       # Strategic Bombing - how good the plane is at bombing&lt;br /&gt;
air_superiority = 1                     # Air Superiority - How much the plane helps the overall air superiority of a strategic area&lt;br /&gt;
naval_strike_attack = 1.5               # Naval Attack - how much damage the plane does against ships&lt;br /&gt;
naval_strike_targetting = 0.5           # Naval Targeting - how likely the plane is to hit a ship&lt;br /&gt;
carrier_size = 0.05&lt;br /&gt;
default_carrier_composition_weight = 1&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Localization ==&lt;br /&gt;
Each equipment must be localized in a &amp;#039;&amp;#039;.yml&amp;#039;&amp;#039; file in the &amp;#039;&amp;#039;localisation&amp;#039;&amp;#039; folder within your mod. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;equipment&amp;gt;: &amp;quot;&amp;quot;&lt;br /&gt;
&amp;lt;equipment&amp;gt;_desc: &amp;quot;&amp;quot;&lt;br /&gt;
&amp;lt;equipment&amp;gt;_short: &amp;quot;&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For country-specific localization, prefix with the tag:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;tag&amp;gt;_&amp;lt;equipment&amp;gt;: &amp;quot;&amp;quot;&lt;br /&gt;
&amp;lt;tag&amp;gt;_&amp;lt;equipment&amp;gt;_desc: &amp;quot;&amp;quot;&lt;br /&gt;
&amp;lt;tag&amp;gt;_&amp;lt;equipment&amp;gt;_short: &amp;quot;&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Modding navbox}}&lt;br /&gt;
[[Category:Modding]]&lt;/div&gt;</summary>
		<author><name>Hstar</name></author>
	</entry>
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