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1.13 版本
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{{Version column}} <div style="float:right;">__TOC__</div> '''Patch 1.13''', aka "Stella Polaris", was not released officially. It was superseded by [[Patch 1.13.X#1.13.1|patch 1.13.1]] which was released on 2023-10-10<ref>Forum: [[forum:1600827|Developer Diary | Performance & Changelog]], 2023-10-09.</ref> coinciding with the release of the [[Arms Against Tyranny]] DLC. == 以力御暴 == * Added ahistorical Finnish focus tree paths * Added full Norwegian focus tree * Added full Swedish focus tree * Added full Danish focus tree * Added a full ... other focus tree * Replaced equipment design company ideas with Military Industrial Organizations (MIOs). MIOs can be attached to research and production, gaining funds and unlocking increased benefits upon your production and equipment. * Diplomacy tab replaced by the International Market. Equipment can be bought and sold for civilian factory output, giving countries a way of arming themselves with advanced equipment, or war-profiteering for their own gain. Diplomacy menu can be accessed via a button at the bottom of the international market * Added Special Forces doctrine page, with branches including unique gameplay utility for Mountaineers, Marines, and Paratroopers, and 3 new support battalions * Added numerous new 3D models including snowmobiles, cold-weather infantry, and a reindeer for some reason * Added many new music tracks for Nordic countries, as well as several main game themes == 特色 == * Land trade routes are now shown on the map. Trade Embargo action now prevents land-based trade from passing through a country if they are embargoing the final recipient. * Land Doctrines now contain a variety of bonuses to specific support battalions which enchance the capabilities of other battalion categories in their division * Added support for historical tank templates in the tank designer, accessed from tank chassis blueprints * Added a new focus for Germany that gives Germany resource rights for Västerbotten, and Industry for Sweden * Added modding and script support for 'joint' national focuses, allowing several countries to progress in the same shared focus branch * Added Finnish historical focus tree paths == 平衡 == * Reduced Germanys steel * increased Swedens steel and tungsten from 220 Steel, 67 tungsten, 42 chromium to 260 steel, 123 tungsten and 63 chromium (closed trade respectively) * Added seperate divison design groups for combat support battalions * adjusted acclimatization tolerances across the board, it should now be gained in a more realistic range of temperatures * added lend lease threshold modifiers to automomy and economy levels * added lend lease threshold modifiers to ideologies * Super Heavy tanks are now support companies. Super Heavy tanks are no longer line battalions * Support company research times now have a curve with a shorter starting time (approx 120 days, from 200). Subsequent support techs have a gradually increasing research time. * Cavalry supply usage returned to the same level as infantry * Engineer support upgrade techologies now yield 33% entrenchment per level * Added a new adjuster type: Snow. This kicks in if a province is considered to have the snow ground condition. * Several nations now have the ability to unlock a second special forces branch specialism in their focus trees. Nations that reach major status can also unlock a second branch specialism after 1940. * Most tank chassis' now grant 10-20% more armor * Super heavy tanks now cost more overall, but require 20 per support company * The winter war should now start according to historical timetable * Tip of the Spear military spirit now grants flat special forces cap instead of naval invasion capacity. Commando trait now adds flat special forces cap instead of SF defence. This should make it possible to run a modest elite force irresepective of the size of your military. * added 5% for local resources from compliance gain (from 0.6 to 0.65) * People's Army focus now grants a battalion modifier from military police to horseback cavalry suppression value * slightly reduced air accident rates * reduced the factor on accident chance for air excercising * New airwing deployment now takes 30 days, from basically nothing * increased the max effect of intel on enemy mines * Field Hospitals now grant 15% experience loss prevention from 10% * Maintenance Company Research 3 now provides 1% Equipment Capture per armor battalion in a division, from 5% flat * starting french Char B1 variant is now a basic heavy chassis * ENG & USA start with 200 more convoys * reduced the base damage of mines for both strength and org * reduced mine accident chance´, reduced mine impact on speed * mines are now much less potent in deep ocean and shallow sea's, hit chance reduced for mine in these areas * maratime patrol bombers wing size is now 10 * AA tank anti-air modules have between 10-20% more air attack * Super Heavy AA, TD, and SPART are now support battalions, not line battalions * When a puppet controls a province that's part of a strait, the overlord's policy is now considered, preventing the puppet from letting through the overlord's enemies or their puppets. * increased hardness penalty for wheeled and half track suspension for tank designer * USA now starts with tank engine 1 tech * slight balance changes to welded and cast armour to fit reality better * tank speed & armour upgrades are now added stats not multiplicative * tank base speed, armour & reliability rebalanced for changes to above upgrades * Excess thrust will now increase agility instead of max speed * airframes now how base max speeds to better representairframe size speed effects * added damage reduction to piecing thresholds for naval combat * convoy hitprofile reduced from 120 to 85 bringing it inline with new hitprofile calulations * torpedoes accuracy increased to bring them back inline with new hitprofile calculations 145 > 100 * slightly decreased AA disruption from ship AA * reduced terrain combat widths slightly, change support widths also * major air rebalance pass for airframes and modules * increased tech date for survival studies to 1939 * Improved aircraft turrets, slight decrease in agility hit for large bomb bays * rebalanced, ship engines, removed visibility impacts from medium guns, rebalanced IC costs to reflect engine changes * super heavy armour now part of normal heavy armors, rebalanced armors, added cruiser armour to carriers * Armor skirts provide 1 more armor * doubled the effect of agiltiy on naval anti air fire * removed visibility effects of suepr heavy bb armor * small airframe can only take single terret modules, adjusted turret stats so they are less powerful for fighters but better for bombers * rebalanced thrust and weights of modules and airframes, added new modules * Added new techs for plane designer * Agility and speed increase effect on air combat * updated combat width defines * implemented type 2 combat widths * rebalanced dismantle and conversion costs for BB eninges * adjusted damage reduction thresholds for ships == 游戏性 == * Adjusted Swiss focuses so they pause instead of cancel when conditions are not met == 稳定 & 性能 == * Fixed rare out of sync triggered by player observing armies intercepted at sea * Improved game performance by up to 30% based on hardware. Machines with higher spec will notice a greater difference. * Improved perceived performance and responsiveness during high processor load == UI == * In the division designer you can now shift-click on a battalion to remove it from the template * Fixed various issues with some tech folders in the tech tree on non-standard resolutions * Fixed issue where some notifications were visible in front of windows and the loading screen. * Now right clicking on railway gun repair line will pan camera to the unit and left clicking repair line will select the unit. * Fix priority buttons for all production line types * Now, if you hover mouse over a invasion arrow, the whole path will be visible even if it is overlapped by another one. * Fix bug where the army leader traits overlapped the preferred tactics icon. * Add equipment upgrades to have increment/decrement with 5 and 10 * Victory point map icons now have independent visibility thresholds based on their own VP value. Several new defines added to control this behaviour * Doctrines with unfulfilled allow conditions now correctly display as unselectable, and list conditions. * Show Active setting on generals subwindow is now respected the first time you open it == AI == * AI now evaluates motorization per-supply-node, resulting in reduced truck usage, and more sensible overall priorities. * Further improved AI behaviour for germany as regards Africa and suicide-invasions * British AI will no longer be denied access to the baltic unless Germany is war mongering in europe (meaning trade can once again flow between UK and the Nordic states) * AI should no longer embargo countries who are helping them with lendlease or volunteers (looking at you, Spain) * AI more likely to upgrade divisions in the field even with equipment deficits * added generic AI upgraded infantry template for late game infantry * added ENG and USA upgraded infantry templates for AI and imrpoved their infantry templates in general * reduced the maximum targeted sea regions per strike force fleet for AI * improved air tech priorities * ENG will build more Mil factories and ease up on fighters after it has enough, and will generaly build a few more bombers * USA will build more maritime patrol bombers * USA and ENG will try build more dockyards pre war * USA will now do liberty ships national focus in 41 * added albania and sardinia ai areas * eng will resist the urge to invade useless italian land to early * Italy will once again join the anti-comintern pact * ai build slightly more cas and bombers * AI will now recreate Austro-Hungary by decision if they own the correct cores * improved AI templates for planes * SOV should now be more inclinded to defend Leningrad during the Winter war * ai is less interested in railway gun research * eng fighter templates are now upgraded with a higher prio * improved the UK's invasion & defense strategies for historical accuracy * Germany will now go to war with the USSR if the a Norweigan, Danish or Dutch controller is a player, for the Dutch both Belgium and France must have fallen * Improved fascist AI peace conference logic resulting in less bordergore, but fewer puppets * Switched default Peace Score options to roll in puppets to faction leaders * Partially improved AI ability to use non-standard equipment types and templates. This will be further iterated on. * AI for some majors will now unlock and construct additional Marines templates, along with unlocking the new SF doctrines * AI for some majors will now unlock and deploy paratroopers as part of their line forces. By design, they will not perform paradrops. == Modding == * Now the resource values will be localised. * Make sure triggers are re-evaluted when reloading events and scripted loc * effect give_resource_rights now accepts a variable or a keyword for receiver parameter * From now on, tooltip for add_dynamic_modifier effect will show the variable values in dynamic modifiers * Fix add_resource so that give_resource_rights can be executed right after without having to wait for an hour to pass * Added ai_wanted_divisions_factor ai strategy, which acts as a % modifier * Fixed the use of scripted loc in name and description of dynamic modifiers * Add the heavy_fighter category for medium plane with fighter weapons * fix is_subject tooltip when used within multiple targets triggers like any_country * Ocean, the default naval region terrain type, is now handled as any other sea terrain type; tooltips will show modifiers as expected, and map colors and modifiers should be applied properly. * Tech folders will now correctly hide their name field if disabled. Follow the naming pattern in countrydoctrinetreeview.gui to achieve this result. * for has_resources_rights, if input state has no resource, the trigger will return false instead of crashing == 图形 == * Use DX11 flip mode and allow tearing when supported by driver. Make sure FSAA pass isn't done on UI. == 漏洞修复 == * AI strategies that abort will no longer purge all values related to the strategy type they affected * Fixed issue where exiting the intelligence window did not lead to swapping back the map mod to previous one. * Now the recruiting of colonial division is capped in same way as recruting other divisions. * Fixed the bug where long messages in the lobby message input field sometimes appeared in two lines. * Super Heavy Battleship armor now reduces Torpedo critical chance instead of increasing it * Fixed disappearing icons in division designer when NATO symbols are used * Fixed issues with misplaced focus branches in UK and USA focus trees when Hide Obsolete Branches custom rule was set as "Show". * Conscription factor modifiers under 0.1% are now respected [precision error] * Now the deployment target state tooltip will contain the proper state name. * Don't allow export (lend-lease etc) of chassis/hull/airframe equipment * Fix serialization of 64 bit integers * Various Military focuses now give the right completion effects, such as Night Penalty, or land doctrines, and research bonuses * Fixed issue where some icons persisted on screen during peace conference. * Fixed the bug, which made it impossible to play singleplayer after leaving a multiplayer lobby which loaded multiplayer save file. * Fixed issue where certain regions did display the weather on the 3D map. * Fix a CTD when loading an older save * Units are now properly ejected from border wars * AI should no longer attempt to design strategic bombers too heavy to fly * fixed loc for prefered tactics modifeirs in army spirits * recalcuate the cached trade influence * Fixed Hungary being able to spam Sweden for support if they are democratic * You can now paradrop in peacetime in your own territory, and paradropping should no longer cause airwings to get stuck * Prevent CTD and log error if script invalidated a war relation while it is still being added * German Ai should now use correct Tank icons and models where possible * AI tank templates (and new historical templates) now work properly for templates that have out-of-order module requirements (big gun+ fixed superstructure ie) * Japanese AI template for Heavy TD II is no longer too slow to move * Axis AI and Historical tank templates now (probably) use the correct sprites and models * incorrect count of military factories given to other countries * player could request more licenses than available factories * Fixed bugs in ReleaseFactories in trade * Exiled templates should now be removed after peace conference even if the hosting country is not among the losers * fixed incorect can convert for light tank super structure * Paradrop missions can no longer get stuck when trying to target a region they are not allowed coverage in. Regions without coverage can no longer be targeted by paradrop mission selection. * AI should keep using their factories even if all their equipment needs are fulfilled * Turkish AI will no longer randomly decide to pick a military junta to succeed Ataturk on historical * SOV should now try to be more aggressive at Karjala * Fixed hardlock after getting kicked from a server * Fuel Usage modifier will now appear with the right color: red when positive, green when negative * fixed ship armour penetration calculation, proportional system can now work in parralel to stepped system * old armor penetration value for ships set to 0 * fixed missing agility values for bomb bays * fixed damage reduction happening before stat initialisation, fixed +1 to threashhold values * Romanian and Hungarian focuses that created a tech sharing group for military doctrines now grant doctrine cost reduction instead * Industrial Destruction modifier tooltip is now present * Industry Liasons no longer provides double bonus to airframes * Free French 'intervention in' focuses can no longer target countries in a faction with Free France * Counter-decision 'Disarm Monarchist Militants' for targets of polish monarchism now correctly removes monarchy support * Added missing flag localisation to Ethiopia's Build Resistance Force decisions. * Democratic Hungary can no longer spam Sweden to join their war endlessly * Changed Ethiopia missing localisation "GetName" to "Ethiopia" as opinion does not allow for dynamic names. * POL : Made Develop Gdańsk Shipbuilding and Integrate Gdańsk Industries actually require Gdańsk. * POL : The National Commonwealth can now be completed if Lithuania is a subject * POL : The National Commonwealth can now be completed if Lithuania is a subject * ETH : Hindenburg Wall now does not build in provinces not occupied by Ethiopia * POL : Changed Integrate Gdansk Industries to require Coastal rather than Gdansk province, otherwise Naval tree is blocked. * Soviet national spirit Transformation of Nature now grants a flat +1 Building slot. * TUR : Join Axis focus will now check to see if Germany still exists and if they are the faction leader. Turkish Join Axis event trigger was also tweaked to give it a timer for more consistent with CD guidelines. * British AI will no longer only use biplane images for every type of plane * Fixed Penal Battalions being available outside of the locked template for Soviet Union. * The German's no longer become upset at Lithuania for banning Naziism if they themselves don't accept the ideology * The Soviet's can no longer resolve their Border issues with Japan by giving them North Sakhalin if either they don't control it, or Japan doesn't control South Sakhalin * Some cities that should have been renamed after a white victory in the second Russian civil war were not included. They are now safe from Stalin. * The Soviet focus "Claims on Bessarabia" can now lead to correct wargoals if denied by countries other than Romania, and will now bypass if the Soviets are already at war with the owner. * Modifying a variant but retaining the same number of modules no longer fails to register any changes to the saved variant (in rare cases) * Japan will once again surrender to Manchuko in an independence war, if the war was bloody enough * Fix issue where the AI wouldn't design any planes if it didn't have any plane designs to produce. * Fixes missing requirement in GER focus Expand Dockyard Facilities * African countries with generic alll weather experts will correctly use a defined portrait * Developing the Eregli steelworks decision is no longer visible to non-turkish nations * Planning spirit awarded to czechoslovakia anbd faction members no longer disappears * CZE will no longer be able to give away sudetenland while at war with Germany * Switzerland tooltip fix * Turkey will no longer be able to join the Axis if there is no Axis * Opinon modifier is correctly removed from Spain if Balearic islands are transferred * Tooltip for french advisor is more specific now * Hungarian Re-armament events use the correct name def if hungary has changed cosmetic tag * Hungarian FIghter Competition now provides the correct number of fighters (from 0) * OTO Naval Guns now grants navy experience if MtG is not owned, as opposed to an unusuable research bonus * Novus Ordo Italian state modifier now correctly has an icon * Mohammad Yayyo no longer has a blank portrait if BBA is disabled * Railway Guns are less likely to stay put * El Salvador no longer has access to ancient Lost Technology when BBA is enabled * El Salvador has replaced their ancient Lost Technology with the ability to produce basic infantry weapons * Fixed Italian focus Flotta d'evasione being always unavailable with MTG == 参见 == <references /> [[Category:版本]] [[en:Patch 1.13]]
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