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控制台指令
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{{version|Timeless}} 本页面列出了游戏中可以在控制台输入的指令,你可以在非铁人模式的单人游戏中使用键盘上的 {{key press|^}} or {{key press|°}} (按键因键盘布局不同而存在变化). 键盘上的上下箭头可以遍历之前输入执行的指令。绝大部分指令的开关是通过再次输入实现的,但关闭某些指令是需要保存退出或重新开始游戏的。Please note that many of these commands come in and out with each DLC making some of them not work. 请注意,铁人模式中无法使用控制台! ==指令列表== 使用 Shift+2、 §、 ~、 `、 "、 ^ 、 ALT+2+1、 Shift+3 来开启控制台 (按键因键盘布局不同而存在变化) ==== 国家代码 ==== {{see also|Countries}} 国家的tags<ref>The tag list files can be found in the folder {{path|common/country_tags/}}.</ref> 不区分大小写,但通常是大写的。例如:USA, CHI, ENG, SOV。在内战中产生的国家将依据可用性被赋予D01、D02、D03及以后的范围的tag (注意!D50是最大的可用tag). 您可以通过输入“tdebug”并将鼠标悬停在您想知道的国家的省份上,来查看该国家的tag。 ==== 常用指令 ==== {| class="wikitable sortable" ! Command || Effect || Example/Comment |- | gain_xp [<amount>] || 向选定的将领增加经验值 || gain_xp 100000(level capped at 9)Can also be used to add traits ie: gain_xp desert_fox (list can be found in your ''../localisation/traits_l_english.yml'' file. [[Command_group|Here are some explanations]]) |- | gain_xp [<trait>] || Adds '''gainable''' trait to selected Leader/General/Admiral || ie: gain_xp seawolf (list can be found in your ''../localisation/traits_l_english.yml'' file. [[Command_group|Here are some explanations]]) '''Note''' To make it work with new, generic created Admirals:<br /> 1. Open '' 'Documents\Paradox Interactive\Hearts of Iron IV\settings.txt' '' with a text editor and change 'save_as_binary=yes' to 'save_as_binary=no'.<br /> 2. Start game, load savegame and save as new file, exit game.<br /> 3. Open '' 'Documents\Paradox Interactive\Hearts of iron IV\Save Games' '', open new created savegame-file, search (CTRL-F) for the name of your generic created Admiral <br /> 4. Go few lines below to '''max_traits=0.000''' and add following code block behind it <br /><code> in_progress={<br /> seawolf=0.000<br /> superior_tactician=0.000<br /> spotter=0.000<br /> fly_swatter=0.000<br /> ironside=0.000<br /> air_controller=0.000<br /> } </code><br /> 5. Make sure to save the file with '''ANSI''' encoding format.<br /> 6. Start game, load save game, use gain_xp command, enjoy.<br /> (Optional turn back on binarization in settings.txt) |- | cp [<amount>] || 增加指挥点数 || cp 100 (上限为100) |- | st [<amount>] || 增加稳定度 || st 100 (上限为100) |- | ws [<amount>] || 增加战争支持度 || ws 100 (上限为100) |- | allowtraits || 允许自由添加将领特性 || |- | add_equipment(ae) [<equipment amount>] [<equipment name>] || 增加装备 || Equipment uses the basic name so 'ae 1000 infantry_equipment_1'.You can only add researched equipment. Does not support Naval equipment. (with the exception of convoy: 'ae 1000 convoy_1') To add ships, consider using <code>instantconstruction(ic)</code> (ic also effects AI). To add modified equipment, you have to address it by given name. Example: You create a variant of 'Matilda LP'-tank with better Armor and Main Gun and name it 'Matilda LP Mk. IV'. Now use 'add_equipment 1000 Matilda LP Mk. IV'. |- | add_latest_equipment(ale) [<equipment amount>] || Gives player amount of latest equipment variants || To add only a specific type of your latest equipment, you have to address it's given name. Example: You create a variant of 'Matilda LP'-tank with better Armor and Main Gun and name it 'Matilda LP Mk. IV'. Now use 'add_equipment 1000 Matilda LP Mk. IV'. |- | whitepeace(wp) [<country tags>] || White peace with the specified countries. || |- | teleport(tp) ||瞬间移动|| 可以传送军队到你选择的任何地方 |- | allowdiplo adiplo,nocb || Allows to use all diplomatic actions for no matter the rules. (Can declare war without justification) || This is likely the most effective way of wanting to start a war '''without''' needing to wait for the justification. If you only want instant justification and not the extra options it comes with, then use (instant_wargoal). |- | debug_nuking || 无需任何条件向所有的世界上所有的省份投放核弹 || |- | instantconstruction || Toggles instant construction cheat. || Affects AI. Ships are also constructed instantly. |- | event [event id] [<Target Country Tag>] || 触发一个事件 || event political.3 for communist coup 6 for democratic 9 for fascist |- | trigger [scripted_trigger_name] || Checks if a scripted trigger is true or not || |- | effect [scripted_effect_name] || Executes a scripted effect || |- | research [<slot id> or "all"] || 研究完成指定科研槽的科技(slot id)或所有科技(all) || 使用"Research all"将立即研发所有科技。 |- | research_on_icon_click || Research a technology when clicking on technology tree icon || Will Allow you to research an item without its prerequisite |- | annex [<Target Country Tag>] || 吞并输入的国家 || annex USA or annex d01 or annex all |- |- | manpower [<Amount>] || 向玩家增加人力 || If you type in just "manpower" with no number it will give you 10 million men |- | add_opinion [<Country tag>] || 增加指定国家好感度 || Adds 100 opinion (hardcoded number) to and from target country (add_opinion ENG for instance). A successfull call prints "<country> have 100 more opinion about you" and it appears as "cheat_opinion_modified_good" in the diplomacy screen |- | tag [<Country tag>] || 切换到输入的国家 || |- | observe(spectator) || Switches to play no country at all, and no longer shows messages or pauses the game. However, it also interferes with AI performance and is not a good indication of what the AI will do if observe mode is not used. || |- | tdebug || Toggles Debug info || Helpful for finding nation tags and ID's |- | spawn [<子单位类型>] [<省份ID>] [<数量>] || 增加单位到指定的省份 || 仅在调试模式下工作。 |- | occupationpaint(op) || Toggles occupation painting. If used with country tag occupies all of their owned, not controlled, land, e.g., op JAP. || |- | setowner [country tag] [state id] || Sets state owner || Selecting a state by clicking it works too. While a state is selected other states cannot be changed. |- | setcontroller [country tag] [province id] || Sets province controller || |- | xp [XP amount] || 玩家获得海陆空三军指定数量的经验 || Can be used once per day |- | pp(fuhrer_mana,political_power) [PP amount] || 向玩家增加政治点数 || |- | fuel [<amount>] || 增加燃油 || fuel 100000 (capped at your deposits capacity, adding much more will result in decreasing fuel) |- | civilwar [<意识形态>] [<目标国家TAG>] || 引发内战 || civilwar fascism ENG : 其他可输入意识形态 "communism"(共产主义) "democratic"(民主主义) "neutrality"(中立) |- |add_party_popularity <ideology group> <value> || 增加政党支持度 || ideology group has shortcuts d f n c for vanilla HOI groups. |- |set_ruling_party <ideology group> || Sets ruling party || ideology group has shortcuts d f n c for vanilla HOI groups. |- | help [command name] || Print out all console commands or a specific command description. || |- | Focus.AutoComplete || Allows national focuses to be instantly finished || Affects AI |- | Focus.NoChecks || Ignores focus requirements || Affects AI |- | Focus.IgnorePrerequisites || Ignores focus prerequisites || Allows you to start a focus in the middle of the tree |- | Decision.NoChecks || Ignores decision requirements || also disables cost |- | instant_prepare || Instantly prepares naval invasions || Only works in debug mode. |- | it || Instantly trains divisions and ships || Affects AI |- | nu [number] || 增加国家凝聚力 || 仅在1.5以前的版本有效 |- |nuke [number] || 增加核弹数量 || Add 100 or 1000 |- |ai_accept || AI will accept all diplomatic offers || |- |add_core <province_id> || 增加核心 || |- |agency.instantslotunlock || Removes wait time between agent recruits || |- |agency.autocomplete || Instantly completes agency upgrades || |- |prevent_operative_detection || Your operatives/spies won't be detected anymore || |- |force_operative_detection || Your operatives/spies will be detected || |- |agency.keepexcessoperatives || || |- |resistance || Increases resistance in the selected province by set amount || ex: (selects one of the provinces in Berlin) resistance 100 |- |compliance || Increases compliance in the selected province in game by set amount || ex: (selects one of the provinces in Danzig) compliance 100 |} ==== 全部指令 ==== {| class="wikitable sortable" ! Command || Effect || Example/Comment |- | rendertype || Reports what render backend is used || |- | tweakergui|| Spawns a tweaker GUI || |- | add_equipment(ae) [<equipment amount>] [<equipment name>] || Adds equipment || add_equipment 200 Sonderkraftfahrzeug 251/20 : See "equipment_l_english.yml" for full list of names |- | add_ideas [<idea name>] || Adds ideas with <id> to the country || See ideas within the respective country-file under .\common\ideas |- | add_latest_equipment(ale) [<equipment amount>] || Gives player amount of latest equipment variants || |- | reload [file name] || Reloads assets || * reload loc (reloads localisation files) * reload focus (reloads focuses) * reload landcombat.gui (reloads land combat interface) |- | time || What time is it? || |- | reloadfx [Arguments: map/mapname/postfx or *.fx filename] || Reloads the shader || |- | particle_editor || Spawns a particle editor || |- | whitepeace(wp) [<country tags>] || White peace with the specified countries. || |- | testtool(test) || Testing tool. || |- | analyzetheatres(anth) || Analyze theatres for errors. || |- | massconquer(massc) || Mass conquer tool. || |- | deleteallunits(delall) || Delete all armies and fleets of the specified countries. || deleteallunits SPR |- | aircombat(airc) [<scenario name>] [<result name>] [<province id>] [<state id with airbase>] [<state id with airbase>] [<equipment type>] [<equipment type>] [<equipment creator country>] [<equipment creator country>] || Spawns an air combat in desired location. || |- | teleport(tp) [<province_id>] || Teleports selected armies or ships to the specified province || |- | theatersrebuild(trebuild) || Rebuilds all theatres in the world. All orders will be cleaned. || |- | fronts || Toggle visibility of the foreign fronts || |- |- | aidump|| Dump AI front data to log file, needs to have a unit selected || |- | traderoutes || Toggle visibility of trade routes || |- | debug_tactics || Toggle visibility of debug tooltip for tactics || |- | allowdiplo(adiplo,nocb) || Allows to use all diplomatic actions for no matter the rules. || |- | debug_nuking || Allows to nuke every province without checking any conditions. || |- | reloadsupply(relsup) || Reinitializes the supply systems. || |- | deltat [<speed factor>] || control animation speeds || |- | building_health(bhealth) [<building type>] [<state or prov id>] [<building level>] [<health to add>] || Changes specified building health || |- | instantconstruction(ic) || Toggles instant construction cheat. || |- | nomapicons || Toggles map icons. || |- | nopausetext || Toggles the pausebanner for nicer screenshots. || |- | nextsong || Changes the currently playing soundtrack. || |- | combatsound || How often does the combat view give a random sound? 0-50 || |- | morehumans(humans) [num] || Adds more humans || |- | window(wnd) [Arguments: open/close] [window gui name] || Opens or closes the specified window || |- | reloadinterface || Reloads the entire interface || |- | reloadtechnologies || Reloads the technology database || |- | updateequipments || Updates the equipment database || |- | updatesubunits || Updates the subunit database || |- | reloadoob [<Target Country Tag>] || Reloads OOBs || |- | update_loc [localization tag] || Updates the localization tag file || |- | poll || Polls valid Events || |- | pause_in_hours || Pauses the game after X hours have passed after command is called || |- | event [event id] [<Target Country Tag>] || Executes an event || event political.3 for communist coup |- | research [<slot id> or "all"] || Researches a technology from research slot or all. || |- | research_on_icon_click || Research a technology when clicking on technology tree icon || |- | add_autonomy [<Target Country Tag>] [num] || Changes a country's autonomy level || add_autonomy PHI -200 |- | annex [<Target Country Tag>] || Begin annex/annexes the specified tag || annex USA or annex d01 |- | winwars || Gives max war score in all wars for the country || Command no longer exists as of patch 1.9.1 |- | testevent [<Event ID>] [<Character ID>] || Tests an event without triggering it || |- | manpower [<Amount>] || Adds manpower to player || |- | add_opinion [<Country tag>] || Add opinion to/from tag || Adds 100 opinion (hardcoded number) to and from target country (add_opinion ENG for instance). A successfull call prints "<country> have 100 more opinion about you" and it appears as "cheat_opinion_modified_good" in the diplomacy screen |- | tag [<Country tag>] || 更换当前控制的国家|| |- | resign || Resign from the game || |- | add_interest [<Country tag>] || Add specified country tag to your interest || |- | remove_interest [<Country tag>] || Removes specified country tag from your interest || |- | add_diplo || Adds diplomatic entroute || |- | PrintSynchStuff || Prints random count and seed || |- | SetRandomCount || Sets the randomcount to 0 or arg || |- | observe(spectator) || Switches to play no country at all, and no longer shows messages or pauses the game. However, it also interferes with AI performance and is not a good indication of what the AI will do if observe mode is not used. || |- | ai || 打开或关闭AI || |- | human_ai || 打开或关闭玩家AI || |- | ai_invasion || Toggles AI AI naval invasions || |- | ai_accept(yesman) || Toggles AI always accept diplomacy || |- | fow(debug_fow) [<Province ID> OPTIONAL] || Turns off fog of war in a province or in general || |- | collision(debug_collision) || Toggles debug display of normals/bounding boxes/collision || |- | savegame || Creates a savefile. || |- | savecheck || Makes a save file (Test_01), loads the save file, makes a new savegame (Test_02). Those save files should look the same. || |- | IP || 显示你的IP || |- | requestgamestate || Requests the gamestate from host || |- | nudge || Go to the nudge tool || |- | mapmode [Mapmode type (int)] || Change mapmode. || |- | fullscreen || Toggles fullscreen || |- | prices || Price Info || |- | add_core [<State ID>] [<Country Tag>]|| 添加核心 || |- | remove_core [<State ID>] [<Country Tag>]|| 移除核心. Note:Does not Work|| |- | debug_zoom || Zooms in the game || |- | debug_types || Will print the data type for all dynamic reference objects. Can only be used if using RTTI. || |- | debug_show_event_ID || Shows event ID || |- | debug_commands || Printing commandcount to message.log || |- | debug_events || Start Counting events || |- | debug_dumpevents || Dump Event data to game log || |- | debug_diploactions || Start Counting diplomatic actions || |- | debug_dumpdiploactions || Dump diplomatic action data to game log || |- | debug_assert || Toggles asserts on/off || |- | debug_smooth || Toggle framesmoothing || |- | debug_nomouse || Toggles mouse scrollwheel on/off || |- | debug_terrain || Toggles Terrain on/off || |- | debug_cities || Toggles Cities painting mode on/off || |- | debug_water || Toggles Water on/off || |- | debug_fronts || Toggles interpolated fronts debug || |- | debug_off_front_snap(dbg_fsnap) || Toggles offensive fronts snapping debug || |- | debug_borders || Toggles Borders on/off || |- | debug_trees || Toggles Trees on/off || |- | debug_rivers || Toggles Rivers on/off || |- | debug_postfx || Toggles PostFX on/off || |- | debug_sky || Toggles Sky on/off || |- | debug_bloom || Toggles Bloom on/off || |- | debug_tooltip || Toggles Tooltips on/off || |- | flagsoutput [<path>] || Creates texture atlas files from memory. || |- | cityreload || Reloads the cities || |- | error || Show errors in log || |- | version || Show current game version || |- | debug_nogui || Toggles GUI on/off || |- | debug_volume [<Volume Delta>] || Modifies music volume || |- | debug_lockcamera || Toggles Camera locked on/off || |- | debug_lines || Toggles Debuglines || |- | debug_entities || Toggles Debug entities || |- | debug_info || Toggles Debug info || |- | debug_particle || Toggles Particles Debug info || |- | debug_ai_budget [CountryTag] || Show ai budget data || |- | debug_textures || Writes Texture info to application debug log || |- | debug_texture || draws textures like bloom || |- | debug_wireframe || Toggles forced wireframe on/off || |- | debug_achievements_clear || Clear all achievements and user stats || |- | moveunit [<Unit ID>] [<Province ID>] || Moves a unit to a province || |- | spawnactor [<Actorname>] [<Province ID>] [<Animation> OPTIONAL] || Spawns an actor with an optional animation || |- | spawn [<子单位类型>] [<省份ID>] [<数量>] || 增加单位到指定的省份 || 仅供开发者使用 |- | guibounds(gui) || Toggles GUI bounds debug || |- | cameraclamp || Toggles the camera clamping || |- | provtooltipdebug(tdebug) || Toggles the debug info in province tooltip || |- | reloadweather [<randomseed>] || Reload and regenerate weather || |- | weather || Toggle weather simulation || |- | debug_air_vs_land(dbg_cas) || Toggle debug mode for air vs land combat. || |- | mapnames || Toggle map names || |- | gbreload || Reloads gradient borders || only for developers |- | gbpaint [layer] [channel] || Toggles gradient border painting || |- | occupationpaint(op) || Toggles occupation painting || |- | setowner [country tag] [state id] || Sets state owner || |- | setcontroller [country tag] [province id] || Sets province controller || |- | profilelog || Prints out the profiling informations into time.log || |- | run || Runs the specified file with list of commands || |- | oos || Out of Synch || |- | debug_crash(crash) || Crash! || |- | sleep(wait) [time in sec] || Sleep || |- | goto_province [province id] || Centers to province || |- | goto_state [state id] || Centers to state || |- | trigger_docs(effect_docs) || Print docs for triggers and effects || |- | xp [XP amount] || Gives Army, navy and air experience to player || |- | threat [Threat amount] || Adds or show threat level of player || If one does "threat 999999999" it will reset the world tension to 0 |- | pp(fuhrer_mana,political_power) [PP amount] || Gives political power to player || |- | 3dstats || Toggles 3D Stats || |- | hdr || Toggles hdr || |- | hdr_debug || Toggles hdr debugging || |- | srgb || Toggles sRGB || |- | bloom || Toggles bloom || |- | PostEffectVolumes.Default [posteffect_values name] || Toggles default posteffect values || |- | night || Toggles night || *as of 1.01 this does not seem to work (filed under developer-only command) This command can be emulated via the day/night loop option at the bottom right toolbar (shortcut key 'N') |- | filewatcher || Toggles filewatcher || |- | civilwar [<ideology>] [<target country tag>] || Spawns a civil war || civilwar fascism ENG : Other Valid ideologies "communism" "democratic" "neutrality" |- |add_party_popularity <ideology group> <value> || Adds party popularity || ideology group has shortcuts d f n c for vanilla HOI groups. |- |set_ruling_party <ideology group> || Sets ruling party || ideology group has shortcuts d f n c for vanilla HOI groups. |- | createlean || Create LEAN textures || |- | helplog || Print out all console commands to game.log file. || |- | help [command name] || Print out all console commands or a specific command description. || |- | helphelp || Double Rainbow help. || |- | hsv || Converts RGB to HSV || |- | tag_color || Test setting a country's color || |- | browser [url] || Show browser window || |- | browser_base_url [url] || Set browser base url || |- | aiview || Enable AI debug info || |- | Focus.AutoComplete || Allows national focuses to be instantly finished || Affects AI |- | Focus.NoChecks || Ignores focus requirements || Affects AI |- | instant_prepare || Instantly prepares naval invasions || Developer Only |- | nu [number] || Adds the specified amount of National Unity || |- | pp [number] || Adds the specified amount of Political Power || Not specifying the amount of political power will give the player 1000 political power. |- |nuke [number] || Adds nuke || |- | airealism || Enable realistic AI || An easter egg making the AI smacktalk in chats. Useless since unactivable in multiplayer and chat unactivable in singleplayer.<ref>A comment of podcat about the command been found https://www.reddit.com/r/hoi4/comments/6cb8vh/the_secrets_of_hoi4/dhtdr4x/</ref> |- | instant_wargoal || Will allow instant justificatiion of war goals on countries || |- | set_country_flag [<Country Flag>] || Adds a country flag to currently played nation. || Does not work if you put another nations tag in the command such as "set_country_flag flag AUS". The console will give a message confirming the command, but in my testing no flag is set. |- | set_cosmetic_tag [<country tag>] [<cosmetic tag>]|| changes the name and flag of the country || set_cosmetic_tag USA SOV |} == See also == *[[Modding]] == References == <references /> {{Modding navbox}} [[Category:Interface]] [[Category:Modding]] [[hoi4de:Console commands]] [[hoi4es:Console commands]] [[hoi4fr:Console commands]] [[hoi4pl:Console commands]] [[hoi4pt:Console commands]] [[hoi4ru:Console commands]]
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