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{{Version column}} <div style="float:right;">__TOC__</div> Patch 1.8, aka "Fork", was released on 2019-11-13<ref>Forum: [[forum:1280461|Update 1.8.0 "Fork" Live - Checksum 3241]], 2019-11-13</ref>. The checksum is ''3241''. == Feature & General == * Added new Launcher * Added "/mute <user name>" and "/unmute <user name>" chat commands == Balance == * Reduced number of destroyers needed to cover convoy routes from 1 destroyer per 5 convoys to 1 destroyer per 10 convoys * Convoys can no longer detect convoys as that just drags down the average detection when escorted * The amount of convoys in a sub battle is now based on the length of the route, so longer = fewer in a battle * Reduced total possible torpedo reveal chance reduction to 60% from 70% by reducing wolfpack by 5% and commander trait by 5% * Slightly reduced sub reveal chance when firing torpedos to account for convoys no longer contributing to detection averages * Slightly reduced passive sub reveal chance in combat to account for convoys no longer contributing to detection averages * Added 2 sub detection to radar 4 to make t4 subs not so hard to detect when matched up against modern destroyers * Aluminium Company of Canada focus now gets an additional 14 Aluminium * upgraded t4 radar to have sub detection from 10 to 14 * upgraded t3 radar to have sub detection from 5 to 6 * increased IC cost for t3 sub hull from 270 to 320 * increased IC cost for t4 sub hull from 300 to 450 * increased IC cost for cruiser sub hull from 370 to 390 * increased number of convoys covered by each destroyer on escort from 10 to 12 * Lowered t3 and t4 submarine torpedo damage from 23 to 22 and 30 to 28 respectively * slightly increased the speed penalty on depth charges == Bugfix == * Fixed a civil war revolter not getting correct focus tree * Fixed escaping or sunk convoys from inadvertently affecting damage calculations for the remaining convoys. * Fixed Diminishing Returns now applying to party popularity changes. * Fixed lend-lease sender having its convoy sunk instead of the receiver in naval combats * Prevented subjects from giving units to their overlord as part of a request for expeditionary forces if those units are volunteers or expeditionaries from another country. == UI & Database == * The open music player button in settings now has proper size * Music Player now has proper spelling in tooltip/settings button * Fixes for Japanese various names (ships, divisions etc). * Fixed full name for Canadian general Percival John Montague. == Modding == * Added define to allow scaling of ship part of sub detection inside combats * Enabled some console commands that had previously been developer-only but which did not really need to be locked. * add_mines * release (country) * debug (toggle miscellaneous in-game debug utilities) * debug_smooth (toggle within-game-tick frame rendering) * instant_prepare (division preparation) * reload_textures * tag_color (set country color) == Stability & Performance == * Fixed a crash when removing certain unit leader traits. * Added checks to prevent CTD in cases where AI had sent invalid expeditionary forces * Optimized game rule checks by finding the game rule in the game rule database more efficiently. * Prevented a crash if a script tries to make a non-existing country declare war on another country. * Fixed CTD on invalid set_politics usage by failing to set ruling_party, made it write an error instead. * Fixed pointer truncation in 64bits in ProtectedMemoryAllocate * Fixed crash reporter to correctly indicate if the program is built for a 64-bit architecture. * Fixed a CTD related to expeditionary forces that could lock in saves * Fixed game crashing in weird ways if a mod tries reusing an id == References == <references /> [[Category:Patches]]
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