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{{Version column}} <div style="float:right;">__TOC__</div> '''Patch 1.10''', aka "Collie", was not released officially. It was superseded by ''patch 1.10.1'' which was released on 2020-10-15<ref>Forum: [[forum:1436345|Patch 1.10.1 Collie Live - Checksum dd56]], 2020-10-15.</ref> coinciding with the release of [[Battle for the Bosporus]] DLC. The checksum is ''dd56''. == Battle for the Bosporus Country Pack == * New Focus Tree for Greece * New Focus Tree for Turkey * New Focus Tree for Bulgaria == Features == * Reworked Focus Tree for Yugoslavia (Death or Dishonor) * Reworked and tweaked the starting position for Romania (Death or Dishonor) * added a number of new releaseable nations to the game * The Heavy Cruiser 3d Asset Pack has been merged into the base game * added a special infantry model with Pickelhaube for Unaligned Germany (Waking the Tiger) == Bugfix == * Fixed a bug where Serbia was using the incorrect country colours. * Banning Communism or Fascism should now also remove foreign communist/fascist influence national spirits. * fixed foreign equipments not showing up under stockpiles ui * Yugoslavia may now complete industry focuses if the owner of the province is their subject * fixed enemy ship count now showing up in strategic region ui * added some missing descriptions of special ship hulls (MtG only) * Fixed some mods being erroneously removed at game start * The external actor on the losing side of a civil war no longer get their units wiped if they were in the winner's territory as long as the civil war did not become a full blown out war * Yugoslavia will now lose the Anti-German Military spirit if the military has already instigated a coup. * Rocket sites will now properly delete remaining stock when captured and not crash the game further down the line * fixed a missing national spirit icon in the French tree * fixed some issues with AI operative assignments that was trying to make them assign same operative multiple times * Fixed operative being stuck on rescue mission when there are no operative left to rescue * Added a nudger generated file to the list of files to backup and remove by the Clear Cache action * Added missing "do nothing" option to an event * Set ROM starting ruling party to non-aligned * Updated Institute Royal Monarchy focus to start with 65% Non-Aligned support * Fixed a typo in wtt_events_l_english.yml for Germany Anti-Soviet Pact news pop-up * removed Italian_generic_land_4 soldier and added Britain_generic_land_6 soldier instead. * new hat for error dog * added portrait to vanilla GER == Balance == * naval supremacy is now scaled to a percentage depending on enemy intel level instead of getting reduced to 0% at low intel * Germany can no longer annex Yugoslavia with a single focus and no input from the Yugoslavian player under certain circumstances == Stability & Performance == * improved performance of national focus gui when there are focuses with many prerequisites or expensive allowed triggers * Fixed OOS triggered by displaying the description of some focuses and event effects * Improved performance of CPoliticalMinister that was evaluating decision with an ai_factor of zero * Fixed CTD when interacting with the army portraits while merging armies * Fixed CTD in AI code * Added allowed trigger for ai strategy plans * Fixed CTD related to carrier air missions * Fixed OOS caused by localized state name * Fixed CTD caused by effect from history trying to access the not yet initialized graphical map == Modding == * add the modifiers navy_leader_start_level, navy_leader_start_attack_level, navy_leader_start_defense_level, navy_leader_start_maneuvering_level, navy_leader_start_coordination_level to match the sames for army_leader. * Fixed has_dlc trigger to return false when the name of the dlc is not known * Added support for nesting localization strings, i.e. use a localization key within another localization string, enabling strings like "Unlock $nukes$ in the $technology$ screen" where 'nukes' and 'technology' are localization keys. * Added support for dollar signs in localization strings. Normally a dollar sign denotes the start or end of a variable. With this change "$$" will produce a single dollar sign in the resulting string. * add_equipment_to_stockpile effect now accepts variables as producer * added faction_leader scope change * added custom_modifier_tooltip support for dynamic modifiers * added add_victory_points/set_victory_points effects * Added console command Audio.PlayEffect to play a scripted sound effect at will * added can_be_produced trigger to equipments so they can be blocked for certain countries for production * Added the ability to specify a variable refering to an idea for triggers and effect has_idea, add_ideas, remove_ideas, swap_ideas, add_timed_idea and modify_timed_idea * Added support for the triggers is_enemy, is_friend and is_neutral to adjacency rules to enable script to determine which rule to use. Evaluation order is documented in adjacency_rules.txt. * Added global.province_controllers game variable array that returns an array containing the controller for each province, where array index is mapped to province ID. For example global.province_controllers^4135 returns the controller of Gibraltar. * Added equipment buildable trigger == Database == * Added a series of decisions for Yugoslavia to promote a communist uprising in Bulgaria, Albania, and other Balkan nations * Added General entry for Constantin Sanatescu * Hooked Iraqi fascist leader into vanilla * Added Kurdistan tag, history, and leaders == References == <references /> [[Category:Patches]]
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